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Topic, Pixelized - Official Thread

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Hexicube 2 years ago
  Still says PixelCraft...
[edit] ok thats just stupid...
birjolaxew 2 years ago
  Anyway, changed the name to copy less from Minecraft...

Shame on me.
Hexicube 2 years ago
  Ahroo make circular creeps like the BLaster Towers ones :D
Ahroo 2 years ago
  Okay, I'll start enemy conceptualization... I'll give you a good variety to choose from. :p
birjolaxew 2 years ago
  "why not make the inhabitants blocks, too" Hmm.. Good idea actually

"Who says only HUMANS are mining this place? :P" *Walks to corner and cries*

No, seriously, that's some pretty nifty ideas.
Ahroo 2 years ago
  O okay. :p

*rips off MFQT again* xD

Nawz, if this is block-land, then why not make the inhabitants blocks, too? :p

EDIT: Or... another idea. Who says only HUMANS are mining this place? :p
birjolaxew 2 years ago
  Of course! Nearly forgot! Anyway, what about.. Erhm... Damnit, can't think of any enemies! Try to make some yourself :D
Ahroo 2 years ago
  Oh! I almost forgot... why not enemies, too? :p
Ahroo 2 years ago
  Oh, VERY helpful, DY. xP
demonicyoshi 2 years ago
  You can vector in photoshop, but i dont know how to save it, or get color into it.
Ahroo 2 years ago
  Oh, okay... 1024x1024 BG it is. This could take a while. :/
birjolaxew 2 years ago
  You don't xD Get yourself a vector editor... Or make the background 1024x1024 maybe even 2048x2048... I'll research it a bit (a.k.a spam JP's inbox)
Ahroo 2 years ago
  ... How do you vector in paint?! O_O'
Hexicube 2 years ago
  Ahroo doesn't do vector :P
[edit] GIMP has "Tileable Blur" o.O
birjolaxew 2 years ago
  Yeah! Backgrounds! Anyway, no idea. Make it vector, so much easier to resize
Ahroo 2 years ago
  Okay, so now what? We'll need a BG... specify size?:/
Hexicube 2 years ago
  noise filters are cool :P
i'm gonna make 32x32 tiles and see what they look like :3
birjolaxew 2 years ago
  Another reason is that you used a noise filter...
MarioIsFireball10 2 years ago
  Hurry up,this looks cool!
Hexicube 2 years ago
  the reason my tiles don't work properly is because when I started I thought it was top-down XD
it's basically become a wierd version of motherlode where you move minerals around rather than collect loads...
Ahroo 2 years ago
  It's $4000 to $5000... :p

BTW here's the new stuff that's approximately accurate, Paint only takers integers so I put 106%. :/

Hexicube 2 years ago
  lol...not really...
Ahroo 2 years ago
  My dad's monthly salary, remember? >:p
Hexicube 2 years ago
  lol...i'll take it you have a lot of money if you're buying CS4 and an AS3 book...
Ahroo 2 years ago
  November 10 isn't very far off... ':_

EDIT: oh wait, nevermind. xD

BTW we might need a background... :/
birjolaxew 2 years ago
  Erhm... No. I do know how to in Python, but I'll have to learn AS3 first. Noticed the release date? That should give me plenty of time to learn it from a book I bought (Which should've been shipped a week ago, but hasn't arrived yet... Lazy mail man...).
Hexicube 2 years ago
  "I have little to no experience with ActionScript" I doubt it
I put an example map with my tiles in the tile folder
Ahroo 2 years ago
  Okay... are you SURE you know how to script all this? :/
birjolaxew 2 years ago
  The example map is kinda like a zoomed in example. I'll add automatic zooming into the game, so if you have a fucking huge map it'll zoom out as far as it can, and make it scrollable, and if you have a tiny-biny map, it zooms all the way in.
Ahroo 2 years ago
  The example map looks kinda cool... try with the smaller ones? :/

EDIT: Okay, resizing now... :/

General

First post of the topic

birjolaxew 2 years ago
  Pixelized - Official Thread


What is Pixelized?

Pixelized is a future game, currently being developed by birjolaxew. It's in the development state, and - due to different obstacles - it won't be released to the public before 2011. It will probably go into testing state early-middle 2011.

What's the gameplay?
In Pixelized, the current idea is that you - the player, will be a small pixelated man trapped in a block world. Carrying specific blocks with you (Each block acting it's own way) you'll have to build your way through puzzles. A great example of the whole block concept can be found in the 3D game "Minecraft". Notice, that details can change during the development.

What have you done by now?
As of 17/11/10, I'm fiddling with the BL API, Flash and the basic game. I'll upload a "game" soon, but it won't be actually playable, and therefore I wont add any testers.

What blocks will be included?
A list of the blocks currently planned:
Dirt (Affected by gravity)
Stone (Not affected by gravity)
Mud (Not affected by gravity - Created by dirt blocks, directly touching water)
Ice (Not affected by gravity - Slippery, only available in winter mode)
Snow (Affected by gravity)
Sand (Affected by gravity - Found near bigger areas of water)
Gravel (Affected by gravity - Created by stone blocks, directly touching water)
Undestroyable (Used to block of parts of the level - Can't be placed/mined)

Where will it be released?
Right here, on BonusLevel.

Screenshots
Ahroo made us some game graphic (Great work I must say). I've put them together, to make an example of how a regular map will look while zoomed in.
Example of a map
Any way to keep track of the project?
Most certainly. I've made a blog, located here


Please check my next post for further information.
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