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Topic, Puzzle It : Tile Suggestions | ||||||
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You must register or log in to post a message.Coloured block that can destroy normal walls. Graphic Suggestion: No rounded corners Quoting That's not possible with the current engine. This can result in weird collisions. Like 2 blocks that are moving towards eachother, when do they have to stop, when there is 1 block inbetween them? 1.Recorded On/Off Background Music. If you closed the music, then the next time you don't have to close it again. 2.Graphic-style rule statement. Use pictures to replace the buttoms [Undo] [Moves:__] [Chain Bombs On/Off] and [Dispose Grey On/Off], etc. 3.[deleted] normal wall maker cracked wall maker broken wall maker Shapes: Blocks can be put together in shapes. For example a tetris shaped group. If a block in a shape gets moved, the other blocks move as well. But when one of the blocks get stopped the other blocks stop as well. If one of the blocks is an icy block and it gets pushed, the others will move as well. This could provide a whole different kind of levels. the only thing I'm struggled with is the graphics off shapes. Holes: Holes are placed on the play board. If a block moves over it the blocks falls in the hole. Other blocks can now move over it. If you want to match it, you have to slide your block exactly on top of the block in the hole. Blocks in holes don't explode if a bomb is near them, because they have shelter in the hole. One thing I also struggle with is the graphical part of it. How to let the block look like it's in a hole, how to design the hole? Weakest Links or something. And about the Hostile blocks idea, they would have to be icy otherwise a block next to them could just move into them. Edit: Or how about limited block matching? You don't need to match every block, but you only need to match a number amount of blocks to complete the level. Wall blocks by Treazer: You don't need to clear them to complete the level. When wall blocks are matched, they turn into walls. | GeneralFirst post of the topicUpdates: 06/23/12 - implemented Grey Forcefields 06/23/12 - implemented Sticky Tiles 07/16/12 - implemented Combination Blocks 07/16/12 - implemented Cracked Walls 08/03/12 - implemented Colour Changers 08/04/12 - implemented Dual Colour Blocks 08/08/12 - implemented Movement Restrictors Combination Blocks by Jos: Blocks that need to be combinated several times to explode. Graphic Suggestion: Number on the blocks Cracked Wall by Treazer: Broken walls that need to be hit twice to break them. If it's hit once, it's turning into a broken wall. Graphic Suggestion: A little sqaure in the gap Wall blocks by Treazer: You don't need to clear them to complete the level. When wall blocks are matched, they turn into walls. Graphic Suggestion: Walls with glass on it Colour Changers by Treazer: Slide a block through it and it changes it's colour. Graphic Suggestion: Teleporters by Treazer: Slide a block in it and it slides out of the other teleporter. Graphic Suggestion: Limited icy blocks by azz: These blocks can only be pushed a certain number of times. Graphic Suggestion: Timebomb by kiethy342: Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb. Graphic Suggestion: Moving Bomb by SuperMario: They explode like a normal bomb, but you can move them. Graphic Suggestion: Dual Colour Blocks by gameinsky: You can match them with up to 2 colours. Graphic Suggestion: Sequence Mode by Sherlock: If you set it on 'on', you'll have to match the colours in a determined sequence. No Graphic Suggestion Movement Restrictors by Treazer: You can only go through it in the right direction (4 types: right, left, up, down). If you hit wind from the wrong side, it'll be like a wall. Graphic Suggestion: Rainbow Block by Treazer: You can match them with all colours. Graphic Suggestion: Rising Wall by Treazer: If a block slides over them, they turn into walls. Tough Rising Wall by Treazer: Same like Rising Wall, but you need to slide twice over it. Graphic Suggestion: Direction Changers by Treazer: If a block slides over it, the block changes the direction (4 types: left, right, up, down). Graphic Suggestion: One way force fields by kiethy342: Same like Wind, but they're for a specific colour. Graphic Suggestion: Hostile Blocks by Masquerade: Normal blocks, if a block of the same colour hits them, they disappear. (But this won't work if a hostile block of any color hits them.) They have a special if they hit a different colour: They act like a smart wall and stalk the target and they aren't affected by smart walls. Graphic Suggestion: Coloured Bomb by SuperMario: They explode when they hit the same colour, (doesn't matter if it's the same coloured bomb or a block of the same colour.) just like a normal bomb and you can move them. Graphic Suggestion: Glass by Treazer: Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away. Graphic Suggestion: Unmounted Walls by Treazer: They are like walls, but they can be destroyed with bombs. Graphic Suggestion: Fire by Treazer: If a block is for 2 turns on it, the block will be destroyed (won't count as cleared!) Graphic Suggestion: Weak Forcefields by SuperMario: Same like forcefields, but they break after hitting them. Graphic Suggestion: Link Removers by SuperMario: If a linked block touches it, all the links will be removed. Graphic Suggestion: Weak links by azz: Linked blocks can be moved X times, after that, they'll be normal blocks. Graphic Suggestion: Shapes by SimonM: Blocks can be put together in shapes. For example a tetris shaped group. If a block in a shape gets moved, the other blocks move as well. But when one of the blocks get stopped the other blocks stop as well. If one of the blocks is an icy block and it gets pushed, the others will move as well. Graphic Suggestion: Holes by SimonM: Holes are placed on the play board. If a block moves over it the blocks falls in the hole. Other blocks can now move over it. If you want to match it, you have to slide your block exactly on top of the block in the hole. Blocks in holes don't explode if a bomb is near them, because they have shelter in the hole. Graphic Suggestion: Smart Wall Makers by kiethy342: It acts like a smart wall, but it leaves a trail of walls ( /broken/cracked walls ). Graphic Suggestion: Unused Link by Treazer: I´f a block slides over it, it'll get the link. ( once or permanent? ) Graphic Suggestion: |
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