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Topic, Puzzle It : Tile Suggestions

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alanliu12121 2 months ago
  Heavy Blocks: This type of block can only move one tile by tile.
totallyepicdude321 2 months ago
  slide changers!description:when you touch the block,it moves the block the way the arrow on it is pointing!
psychomaster 2 months ago
  Switch Block: Break it to make something else (Like a wall, block, or forcefield) move. It is colored, and doesn't work with gray blocks.
alanliu12121 6 months ago
  How about having that pierce broken and cracked walls?
SuperMario 6 months ago
  Heavy Block:
Coloured block that can destroy normal walls.

Graphic Suggestion:
No rounded corners
alanliu12121 6 months ago
  Auto move block?
oldmanrob 6 months ago
  We should have fire & ice. I don't know if this can be done. And I'm not sure about the how it should work. Maybe you have to avoid to "ice" a block or you will not be able to destroy it. And with fire blocks you will have to hurry or you will have a colour left.
SuperMario 6 months ago
  Well about the coloured bomb there is no need to move it.
alanliu12121 7 months ago
  I suggested something like that, but quoting:
Quoting SimonM from Puzzle It : Tile Suggestions
That's not possible with the current engine. This can result in weird collisions. Like 2 blocks that are moving towards eachother, when do they have to stop, when there is 1 block inbetween them?
Sherlock 7 months ago
  Treazer you meant that block is intouchable?
alanliu12121 7 months ago
  Hidden color: Hides the color of a block and makes it unkmown. Still matchable.
SuperDog 7 months ago
  So you have a button, which toggles whether switches work for smart walls, which toggle the colour for smart walls, which make it stop at certain force fields, so that it can't follow a tile, which is moving.
Sherlock 7 months ago
  Well, deleted.
Treazer 7 months ago
  SimonM won't implement 3, I already suggested it.
Sherlock 7 months ago
  Post extra 3 suggestions:

1.Recorded On/Off Background Music.
If you closed the music, then the next time you don't have to close it again.

2.Graphic-style rule statement.
Use pictures to replace the buttoms [Undo] [Moves:__] [Chain Bombs On/Off] and [Dispose Grey On/Off], etc.

3.[deleted]
SimonM 7 months ago
  Not completely blockoban style, but still cool stuff.
kiethy342 7 months ago
  @SimonM: Maybe a shaddow could cast over it when it's in the hole? As for what the hole itself looks like, I don't know. It would be great though, you would be able to have blockoban style levels :)
alanliu12121 7 months ago
  Magnet: Pulls blocks to them if it's in the path.
SuperMario 7 months ago
  The link removers will need a button to re-activate them.
alanliu12121 8 months ago
  Combo-adder: +1 when a block slides over it.
Treazer 8 months ago
  Unused Link:

If a block slides over it, it'll be linked with it.
kiethy342 8 months ago
  How about a wall making block. It acts like a smart wall, but when it moves, it leaves a trail of walls in it's place. There would be three kinds:
normal wall maker
cracked wall maker
broken wall maker
SimonM 8 months ago
  Two tiles I would like to implement are 'shapes' and 'holes'

Shapes:
Blocks can be put together in shapes. For example a tetris shaped group. If a block in a shape gets moved, the other blocks move as well. But when one of the blocks get stopped the other blocks stop as well. If one of the blocks is an icy block and it gets pushed, the others will move as well. This could provide a whole different kind of levels. the only thing I'm struggled with is the graphics off shapes.

Holes:
Holes are placed on the play board. If a block moves over it the blocks falls in the hole. Other blocks can now move over it. If you want to match it, you have to slide your block exactly on top of the block in the hole. Blocks in holes don't explode if a bomb is near them, because they have shelter in the hole. One thing I also struggle with is the graphical part of it. How to let the block look like it's in a hole, how to design the hole?
azz 8 months ago
  How about, link blocks where the link wears off after a certain number of moves?
Weakest Links or something.
And about the Hostile blocks idea, they would have to be icy otherwise a block next to them could just move into them.
alanliu12121 8 months ago
  I see a light-green block, but what about a dark-green block??

Edit: Or how about limited block matching? You don't need to match every block, but you only need to match a number amount of blocks to complete the level.
alanliu12121 8 months ago
  Oh, haven't check it...
Treazer 8 months ago
  ALan....

Wall blocks by Treazer:
You don't need to clear them to complete the level. When wall blocks are matched, they turn into walls.
alanliu12121 8 months ago
  Builder block(bad name, i know): When matched, they turn into walls.
SuperDog 9 months ago
  oh yeah :P
SuperMario 9 months ago
  Which I already made.

General

First post of the topic

Treazer 10 months ago
  Here's a list of suggestions for tiles of Puzzle It. Feel free to post your suggestions here. Red ideas won't get implemented, and don't forget to find a graphic suggestion!

Updates:
06/23/12 - implemented Grey Forcefields
06/23/12 - implemented Sticky Tiles
07/16/12 - implemented Combination Blocks
07/16/12 - implemented Cracked Walls
08/03/12 - implemented Colour Changers
08/04/12 - implemented Dual Colour Blocks
08/08/12 - implemented Movement Restrictors

Combination Blocks by Jos:
Blocks that need to be combinated several times to explode.

Graphic Suggestion:
Number on the blocks

Cracked Wall by Treazer:
Broken walls that need to be hit twice to break them. If it's hit once, it's turning into a broken wall.

Graphic Suggestion:
A little sqaure in the gap

Wall blocks by Treazer:
You don't need to clear them to complete the level. When wall blocks are matched, they turn into walls.

Graphic Suggestion:
Walls with glass on it

Colour Changers by Treazer:
Slide a block through it and it changes it's colour.

Graphic Suggestion:

Teleporters by Treazer:
Slide a block in it and it slides out of the other teleporter.

Graphic Suggestion:

Limited icy blocks by azz:
These blocks can only be pushed a certain number of times.

Graphic Suggestion:

Timebomb by kiethy342:
Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb.

Graphic Suggestion:

Moving Bomb by SuperMario:
They explode like a normal bomb, but you can move them.

Graphic Suggestion:

Dual Colour Blocks by gameinsky:
You can match them with up to 2 colours.

Graphic Suggestion:

Sequence Mode by Sherlock:
If you set it on 'on', you'll have to match the colours in a determined sequence.

No Graphic Suggestion

Movement Restrictors by Treazer:
You can only go through it in the right direction (4 types: right, left, up, down). If you hit wind from the wrong side, it'll be like a wall.

Graphic Suggestion:

Rainbow Block by Treazer:
You can match them with all colours.

Graphic Suggestion:

Rising Wall by Treazer:
If a block slides over them, they turn into walls.

Tough Rising Wall by Treazer:
Same like Rising Wall, but you need to slide twice over it.

Graphic Suggestion:

Direction Changers by Treazer:
If a block slides over it, the block changes the direction (4 types: left, right, up, down).

Graphic Suggestion:

One way force fields by kiethy342:
Same like Wind, but they're for a specific colour.

Graphic Suggestion:

Hostile Blocks by Masquerade:
Normal blocks, if a block of the same colour hits them, they disappear. (But this won't work if a hostile block of any color hits them.)
They have a special if they hit a different colour:
They act like a smart wall and stalk the target and they aren't affected by smart walls.

Graphic Suggestion:

Coloured Bomb by SuperMario:
They explode when they hit the same colour, (doesn't matter if it's the same coloured bomb or a block of the same colour.) just like a normal bomb and you can move them.

Graphic Suggestion:

Glass by Treazer:
Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away.

Graphic Suggestion:

Unmounted Walls by Treazer:
They are like walls, but they can be destroyed with bombs.

Graphic Suggestion:

Fire by Treazer:
If a block is for 2 turns on it, the block will be destroyed (won't count as cleared!)

Graphic Suggestion:

Weak Forcefields by SuperMario:
Same like forcefields, but they break after hitting them.

Graphic Suggestion:

Link Removers by SuperMario:
If a linked block touches it, all the links will be removed.

Graphic Suggestion:

Weak links by azz:
Linked blocks can be moved X times, after that, they'll be normal blocks.

Graphic Suggestion:

Shapes by SimonM:
Blocks can be put together in shapes. For example a tetris shaped group. If a block in a shape gets moved, the other blocks move as well. But when one of the blocks get stopped the other blocks stop as well. If one of the blocks is an icy block and it gets pushed, the others will move as well.

Graphic Suggestion:

Holes by SimonM:
Holes are placed on the play board. If a block moves over it the blocks falls in the hole. Other blocks can now move over it. If you want to match it, you have to slide your block exactly on top of the block in the hole. Blocks in holes don't explode if a bomb is near them, because they have shelter in the hole.

Graphic Suggestion:

Smart Wall Makers by kiethy342:
It acts like a smart wall, but it leaves a trail of walls ( /broken/cracked walls ).

Graphic Suggestion:

Unused Link by Treazer:
I´f a block slides over it, it'll get the link. ( once or permanent? )

Graphic Suggestion:
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