Topic, Puzzle It : Tile Suggestions
First post of the topic
Here's a list of suggestions for tiles of Puzzle It. Feel free to post your suggestions here. Red ideas won't get implemented, and don't forget to find a graphic suggestion!
06/23/12 - implemented Grey Forcefields
06/23/12 - implemented Sticky Tiles
07/16/12 - implemented Combination Blocks
07/16/12 - implemented Cracked Walls
08/03/12 - implemented Colour Changers
08/04/12 - implemented Dual Colour Blocks
08/08/12 - implemented Movement Restrictors
Combination Blocks by Jos:
Blocks that need to be combinated several times to explode.
Number on the blocks
Cracked Wall by Treazer:
Broken walls that need to be hit twice to break them. If it's hit once, it's turning into a broken wall.
A little sqaure in the gap
Wall blocks by Treazer:
You don't need to clear them to complete the level. When wall blocks are matched, they turn into walls.
Walls with glass on it
Colour Changers by Treazer:
Slide a block through it and it changes it's colour.
Teleporters by Treazer:
Slide a block in it and it slides out of the other teleporter.
Limited icy blocks by azz:
These blocks can only be pushed a certain number of times.
Timebomb by kiethy342:
Four blocks at the same time need to hit the bomb and then it explodes like a normal bomb.
Moving Bomb by SuperMario:
They explode like a normal bomb, but you can move them.
Dual Colour Blocks by gameinsky:
You can match them with up to 2 colours.
Sequence Mode by Sherlock:
If you set it on 'on', you'll have to match the colours in a determined sequence.
No Graphic Suggestion
Movement Restrictors by Treazer:
You can only go through it in the right direction (4 types: right, left, up, down). If you hit wind from the wrong side, it'll be like a wall.
Rainbow Block by Treazer:
You can match them with all colours.
Rising Wall by Treazer:
If a block slides over them, they turn into walls.
Tough Rising Wall by Treazer:
Same like Rising Wall, but you need to slide twice over it.
Direction Changers by Treazer:
If a block slides over it, the block changes the direction (4 types: left, right, up, down).
One way force fields by kiethy342:
Same like Wind, but they're for a specific colour.
Hostile Blocks by Masquerade:
Normal blocks, if a block of the same colour hits them, they disappear. (But this won't work if a hostile block of any color hits them.)
They have a special if they hit a different colour:
They act like a smart wall and stalk the target and they aren't affected by smart walls.
Coloured Bomb by SuperMario:
They explode when they hit the same colour, (doesn't matter if it's the same coloured bomb or a block of the same colour.) just like a normal bomb and you can move them.
Glass by Treazer:
Like grey blocks, but they'll break when they hit anything 5 blocks or more away. They'll break too when blocks hit them 5 blocks or more away. When a glass tile hits a glass tile they won't break, don't matter how far away.
Unmounted Walls by Treazer:
They are like walls, but they can be destroyed with bombs.
Fire by Treazer:
If a block is for 2 turns on it, the block will be destroyed (won't count as cleared!)
Weak Forcefields by SuperMario:
Same like forcefields, but they break after hitting them.
Link Removers by SuperMario:
If a linked block touches it, all the links will be removed.
Weak links by azz:
Linked blocks can be moved X times, after that, they'll be normal blocks.
Shapes by SimonM:
Blocks can be put together in shapes. For example a tetris shaped group. If a block in a shape gets moved, the other blocks move as well. But when one of the blocks get stopped the other blocks stop as well. If one of the blocks is an icy block and it gets pushed, the others will move as well.
Holes by SimonM:
Holes are placed on the play board. If a block moves over it the blocks falls in the hole. Other blocks can now move over it. If you want to match it, you have to slide your block exactly on top of the block in the hole. Blocks in holes don't explode if a bomb is near them, because they have shelter in the hole.
Smart Wall Makers by kiethy342:
It acts like a smart wall, but it leaves a trail of walls ( /broken/cracked walls ).
Unused Link by Treazer:
I´f a block slides over it, it'll get the link. ( once or permanent? )