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Topic, Level "Chasing Ghosts", game "Hog Pop" | ||||||
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You must register or log in to post a message.already 3rd level I know that cannot be played :-( WooHooII, the level is not yet accepted, you can edit it to complete it as you wish. It's certainly a bug, I will look at this soon. The fact that the rebirth bubble is also a switch for the path, is certainly the reason for the other problem described by Asforien, ie the ghosts don't move when you rewind. When I finish the game, I have a good result, 1 bubble remains, it's the skull one taht I don't manage to pop. I don't hav the problem for the rebirth bubble. Is it systematic for you ? When I launch the hog on the arrow, I haev 8 remaining bubbles, then 7 when I pop the arrow, 6 when the rebirth bubble is popped, and back to 7 a few seconds later when it rebirths. About the rebirth bubble, I noticed that too. Could it have something to do with the fact that I used it to trigger a path? THeNiNJa, what do you mean? if you keep ending up with different amounts of bubbles remaining at the end, something's definitely not working right. I would try to fix these problems, but I don't currently have access to the computer I used to make it. This one is still having problems loading games. If you pass the first room and then hit rewind, the ghost stops moving. Also the rebirth bubble doesn't seem to be working properly. It doesn't add back to the bubble count when it respawns. How many bubbles does it say you still need to pop to finish once you get the one at the bottom? Unlike other levels so far, it's based on time reaction. The gameplay of this level is close to the platformers gameplay. I guess we can make plenty of those levels but I wander if it is the righ way ? I had in mind a more casual gameplay for Hog Pop. Anyway, I don't discourage you from making this kind of levels, as diversity is always great and I'm curious to see what can be done with the engine. VERY nice level though. :) | Levels forumPlay Level "Chasing Ghosts"About Level "Chasing Ghosts"First post of the topic |