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Topic, Value/names | ||||||
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You must register or log in to post a message.And i don't think it wil be that hard for a gamemaker to create a value sequence. Value/names. The idea itself is not new, it has been used in Ricochet yet, a big adventage for creating complex levels. Values/names works very simple, i wil give an example at how they could be usefull. When you are trying to make multyple paths that sellect many objects to move where the path itself is also selected. If you copy the path you have to resellect from each path that one path.When you make like 20 it wil be boresome... The same thing with value/names:you copy the path with the value, the path itself is already selected. That can safe a lot of fustrating work! Wadda ya guys think ? | GeneralFirst post of the topicValue/names. The idea itself is not new, it has been used in Ricochet yet, a big adventage for creating complex levels. Values/names works very simple, i wil give an example at how they could be usefull. When you are trying to make multyple paths that sellect many objects to move where the path itself is also selected. If you copy the path you have to resellect from each path that one path.When you make like 20 it wil be boresome... The same thing with value/names:you copy the path with the value, the path itself is already selected. That can safe a lot of fustrating work! Wadda ya guys think ? |