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Topic, Level "Moon snake", game "Moonlights"

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Treazer 8 years ago
  You will have to wait about 15 minutes if you want to complete it in 0 moves.
AK 12 years ago
  Thanks! Woot, one more level closer to the award!!!

EDIT: I waited for 7 minutes..... It doesn't work on my computer...
oldmanrob 12 years ago
  The 0 is possible without cheating. Don't be impatient. Use the time for something different or watch the moon snake snaking around.
AK 12 years ago
  Um..... 0??????????????????????????????????????

I've been waiting for a while, but.......

I don't think those scores are possible...
Ahroo 13 years ago
  LOL, I failed horribly at making snakes back then. xP
Ahroo 14 years ago
  Oh joy. -_-

Edit: I was fooling around in the editor and I suddenly found out how! 8D
Sillius 14 years ago
  Oooooh didn't know about that xD
Ahroo 14 years ago
  you can get to 1000? O_O

Isn't that overkill? :/

Calling an admin to see if this level acceptable...
Im 14 years ago
  Sometimes even 1000 is required.
Ahroo 14 years ago
  I usually use 200...
Im 14 years ago
  -__-
I'll show you.

100:
SPOILER


200:
SPOILER
Sillius 14 years ago
  are you sure about that?... Because you can't tell the difference in the path after you reach 100 smooth(ie)ness
Im 14 years ago
  Whatever.... But some paths requires more than 1000 in smoothness! (I have tried.)
Sillius 14 years ago
  Im the hardest way to do it is by individually changing the delay... :D
Im 14 years ago
  That is the hardest way! D:
xD
gameinsky 14 years ago
  Im, there is an even faster way:
Like siillius said:
Make the objects you want to move on, in this case moons.

Create a very small path, as long as you want you your snake to be.
Klick the split button sillius talked about.
Make the path now what you wanted it to be.
Don't touch anything anymore.
Im 14 years ago
  Sillius, that depend on the path. And that's not the hard way.
Ahroo 14 years ago
  My computer froze as I tried to do it. Dx

I'm making an even more complex level with split, but IT froze, too. D:
Sillius 14 years ago
  You see Im... That's the HARD way to do this :D
Read my comments and try to make another movie xD
Oooh and btw the path reaches it's max smoothness at 100 xD (I always put it on 110 but I don't know why)
Im 14 years ago
  Still processing....
Sillius 14 years ago
  If you start by making a path as long as you want your snake to be (remember to put the last node on 0 or else it gets twice as big :D) and click on the split button, you'll get a fine and working snake... When you ahve amde your snake all you have to do is to change the path to whatever you want to xD
Ahroo 14 years ago
  Okay, it should be fine now...

Is it acceptable?

@Sillius, Oh! that's simple! :D

I've always wondered what causes the glitch in one of my locally stored RT lvls... thanks! :)

edit: tried it and it completely screwed up the snake. I think I did it wrong. xD
Sillius 14 years ago
  Don't have to :D
If you select all the moons with 1 path you just have to set a distance you want it to travel (make a VERY short one at first, then make it bigger after you do the next thing) and click on the "split button" it's 2 arrows facing away from eachother... This will make the moons travel the distance you've set in a snake... If there's too much space between the moons just adjust it... As simple as drawing a liine (even though it might sound complicated at first) xD
Im 14 years ago
  I guess I could make one.
Ahroo 14 years ago
  ... Well, how do you do that? I know that you can set multiple objects on one path, but making them snake across the screen with one? O_O

Can someone bring in a youtube video?
Im 14 years ago
  With one path.
Ahroo 14 years ago
  Well, how should it be done?
Im 14 years ago
  Err.... Kind of.
Ahroo 14 years ago
  That's how I make snakes. I used to do that on local storage in RT. What, is that the wrong way to do it? :/
Im 14 years ago
  You made separate paths to all moons? Are you crazy?

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Elizea 14 years ago
  whaaat? you made separate paths to all the moons :P

and see what happens if you wait enough.
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