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Topic, Hyper-active Freakout Mania | ||||||
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You must register or log in to post a message.tom, the game modes do not determine difficulty, and all modes are introduced as level 1-10 if 10 modes or 1-20 for 20 modes etc. game1,game2,game3 ect ect until 10 would be like a rly rly rly HARDZ level and then back to game1 if u do make this (u should very conedent) i wold LOVE to be a tester but no matter if not coz this game will still be cool! :) but it will be public on that site for all who sign up(no consent needed from me!) [edit] and get my consent to join the beta tester group if you wish to test sigh up at hexicubegames.webgarden.com and ask at that forum for me to add you(so I can get info that I need to add you), then tell me here [edit] if you wish to test sigh up at hexicubegames.webgarden.com and ask at that forum for me to add you(so I can get info that I need to add you), then tell me here @MARC, I didn't know that you'd be able to make a codebar so easily... perhaps we can discuss possible codes? :/ Hmm... perhaps a level editing level, where there are parts missing from the level and you have to make them to win? :/ 2nd one: the game is level based and it comes up on level select 3rd one: there is no editor but very easy done it before -Music selection (from X number of tracks, your choice) -Exp in-game (personal customizable page in-game, shows Exp., levels made, befriended players, etc. -Possibly a codebar in Editor (input pre-determined codes into the codebar and press the okay button. If you get the code right, additional options tied to code will appear with your editor options for that level) The second and third suggestions may be incredibly complex, but it can be done, with some elbow grease and duct tape. xP restrictions, never thought of that, get more EXP with them on! shadows, probably not, bit too hard intelligent enemies, might have that ^^ [edit] and i'm not getting over my head, the other games are more or less done Possible options: Aesthetic options, just for scenery, etc: -Pixelating option -Customizable backgrounds, not only the use of background lines, but utilization of the entire background -Changing color options, both for the character and the rest of the stage Gameplay options, like restrictions, special abilities, etc: -Use of power-ups toggle -gravity control -gravity placement fields (e.g, center of a large dot to simulate planetary gravity on all sides) -warping stations so the glitch is not needed -layers of gameplay, like in 'Time Fcuk'. -A 'show me' button toggle like in ML Miscellaneous options: -Multiple shadows (like JG2, except with many, MANY more shadows, amount can be changed in editor) -Materialized shadows toggle(like JG2, but can activate switches and paths across dead lines as they are invincible) -intelligent enemies (pre-made, unless people want to make their own enemies) That's all I have for now. And that was a mouthful. xP | GeneralFirst post of the topicI could use a reply soon so I can get started. |
Add me as a tester!
Where's da link?