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Topic, Some random game | ||||||
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You must register or log in to post a message.IDEA: You start with stats that add up to 12(Easier with 12 cuz if you don't know, just choose 3 in each stat) Example: 4 Attack, 1 Defence, 5 Health Points and 2 Energy, 4+1+5+2=12 ITEM IDEA: Green/Yellow/Red/Blue Shoes - Gr +1 DEF, Yl +2 DEF, Red +3 DEF and Blue +3.5 DEF and 0.1 ATT NOTE: These are only ideas, you don't have to add them. After each day your HP and ENERGY will be refilled. stats: ATK costs 5 points each DEF costs 4 HP costs 7 ENERGY costs 3 items: HP potion - weak costs 4 gold, restores 10 HP HP potion - medium costs 25 gold, restores 35 HP requires level 3 HP potion strong costs 150 gold, restores all HP requires level 12 Stat reset - remove 1 stat point and gain the appropriate amount of points costs 10 gold requires level 3 others soon! (post ideas) activities: Battle - The attacker goes first and it alternates turns, each attack costs 1 ENERGY and the battle ends when a player dies or both players run out of energy. The winner gains EXP equal to their opponents level divided by their own times 5 and gold equal to their opponents level. You may also use 6 ENERGY instead of 1 to ignore the opponents DEF! Rest at INN - you can recover 2 ENERGY for each piece of money you pay Hospital - recover 3 HP per money paid *post ideas!* Stats: MARC2008 ATK:7 DEF:4 HP:1/1 ENERGY:0/2 POINTS:1 LVL:2 EXP:10/25 1 HP XD Ahroo ATK:2 DEF:3 HP:0/2 ENERGY:4/4 POINTS:2 LVL:1 EXP:5/10 I would reccomend getting more health personally SuperDog ATK:3 DEF:2 HP:0/2 ENERGY:3/4 POINTS:1 LVL:1 EXP:0/10 A fairly balanced player, but could maybe use more HP? DemonicYoshi ATK:2 DEF:1 HP:4/4 ENERGY:5/5 POINTS:0 LVL:1 EXP:5/10 Also nicely balanced player :) gameinsky ATK:4 DEF:4 HP:0/3 ENERGY:0/2 POINTS:2 LVL:2 EXP:0/25 Yet another balanced player :_ Money: Ahroo:1 MARC2008:3 SuperDog:7 DemonicYoshi:1 gameinsky:2 Items: MARC2008 HP potion - weak | GeneralFirst post of the topicAfter each day your HP and ENERGY will be refilled. stats: ATK costs 5 points each DEF costs 4 HP costs 7 ENERGY costs 3 items: HP potion - weak costs 4 gold, restores 10 HP HP potion - medium costs 25 gold, restores 35 HP requires level 3 HP potion strong costs 150 gold, restores all HP requires level 12 Stat reset - remove 1 stat point and gain the appropriate amount of points costs 10 gold requires level 3 others soon! (post ideas) activities: Battle - The attacker goes first and it alternates turns, each attack costs 1 ENERGY and the battle ends when a player dies or both players run out of energy. The winner gains EXP equal to their opponents level divided by their own times 5 and gold equal to their opponents level. You may also use 6 ENERGY instead of 1 to ignore the opponents DEF! Rest at INN - you can recover 2 ENERGY for each piece of money you pay Hospital - recover 3 HP per money paid *post ideas!* Stats: MARC2008 ATK:7 DEF:4 HP:1/1 ENERGY:0/2 POINTS:1 LVL:2 EXP:10/25 1 HP XD Ahroo ATK:2 DEF:3 HP:0/2 ENERGY:4/4 POINTS:2 LVL:1 EXP:5/10 I would reccomend getting more health personally SuperDog ATK:3 DEF:2 HP:0/2 ENERGY:3/4 POINTS:1 LVL:1 EXP:0/10 A fairly balanced player, but could maybe use more HP? DemonicYoshi ATK:2 DEF:1 HP:4/4 ENERGY:5/5 POINTS:0 LVL:1 EXP:5/10 Also nicely balanced player :) gameinsky ATK:4 DEF:4 HP:0/3 ENERGY:0/2 POINTS:2 LVL:2 EXP:0/25 Yet another balanced player :_ Money: Ahroo:1 MARC2008:3 SuperDog:7 DemonicYoshi:1 gameinsky:2 Items: MARC2008 HP potion - weak |
[edit] there is some calculating involved for it
EXPgain=Math.floor(winLVL*winLVL/Math.sqrt(loseLVL))
winLVL=winners level
loseLVL=losers level
shows how much EXP you get for winning
EXPlimit=Math.ceil(oldEXP*oldLVL*(oldLVL+1))
changes the EXP needed for next level up