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Topic, The 2010 BL Game Collab! | ||||||
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You must register or log in to post a message.Not that we have to do that here, we could re-use some sprites. Also, maybe you can make a box for quests, and toggle on wether there are any or not. :/ And other stuff. xD <{[(damage dealt/damage taken) X enemies killed] - time taken}/ enemies present> X 10? That's one heckuva formula. :/ damage dealt, divided by damage taken, multiplied by enemies killed, then minus time taken divided by enemies present X 10, (minimum of 0) so lets say you fled a battle early. There was 3 enemies present you fought for 30 seconds, you dealt 100 damage, took 50 damage, killed 1 enemy. your score would be: 1 (verry bad) so lets say you fought the entire time. There was 3 enemies present you fought for 90 seconds, you dealt 300 damage, took 150 damage, killed 3 enemys. your score would be: 4 (beter, but still bad) so lets say you do well, you fought and killed 1 enemy in 20 seconds, dealt 150 damage and took nothing. you would get a score of: 148 Anyways, demonic yoshi has a point about real-time battle. I just like turn-based things more. xD And... hmm... Quoting gameinsky: "Ahroo, I talk about the "co-op undone" that is good, then you just need an engine and add a few aditional things and then start the enemies and the player." Oh, that one? not finished yet, I almost completely forgot. :S And how about we "Game-pool" Sprites from other BL games? e.g. RT, JG, etc. This is, after all, a BL RPG. xD edit: or the stuff demonicyoshi just said minus 1 point for each tile moved, +10 for killing an enemy(varies depending of strength of enemy), and bonus points for remaining health and treasure collected. like if when you get within a certain number of tiles away from an enemy(3 tiles?), a fighting circle apears (10 tile diameter?) and that section turns from tile based to free movement, and all the enemies neerby(and friendly fighters) begin moving into the fighting circle. The fighting circle will stay centered around the spot the fight began, to exit the battle, move outside the circle, and the game will return to tile based. but i dont think tile based movement could suport these kinds of fights, as you need free movement to atack and dodge properly. (maybe because it is complex.) But still I like that style of RPG, maybe da ? @marc I give up. Let's go with real-time. I could still get mah roguelike hidden in the game, but it would just not be turn-based! The one thing I ask is that we make the movement tile-based, because I hate RPGs that allow completely free movement. [edit] Yes, I'd be happy with Pokémon-style graphics. I don't know which to choose, so let's vote. real-time Relating to turn-based vs real-time. If we chose turn based we would hava an entire wiki to help us!!! RogueBasin They have tons of developer info there. A lot of roguelike stuff can be applied to RPGs (such as monster AI, inventory management and combat) | Flash game developmentFirst post of the topicLatest News: We are now looking for roles. We have some coders (although we could do with a few more), and we need some spriters to make some good graphics. Also, we have not yet decided whether the RPG will be turn-based or real-time. I would prefer turn based, but we should have a vote. ----------------------- Last night I thought "Wouldn't it be nice if everybody on the whole of BL got together to make one big game?" So, this is what this topic is about. I think that all the programmers, all the musicians, all the artists, and all the other dudes on BL should all team up, and by the end of the year we will have a really good game! I don't think this is over-ambitious, because there are at least five coders on BL, and certainly a few good graphics people and musicians. All we need is people willing to take part. To start off, I think we should all have suggestions for games. If you can't think of anything, then you can simply agree with somebody else's suggestion so I can get a measure of how popular the ideas are. 3..2..1... Go! |