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Topic, what's all this now? | ||||||
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You must register or log in to post a message.(why does the iphone version always look better than the flash ones ??) I was actually planning on making the level design easier, and more focused on visually interesting to puzzling levels than hard levels. Your advice is all the more incentive to go in that direction! spriiiings! Now after the launch, you have to keep the players playing the game and telling about it to their friends. Smooth controls and easy levels will be the key in my opinion. If you can't find THE perfect controls, implement 2 or 3 controls and an option menu to select. Most of the players on the iPhone, don't like hard games. Provide many very easy levels, even if you feel they are too easy. Hard levels for hard core gamers only. The average player on the store is not a hardcore one, it could be your mother or even your grand mother :). Besides the level, do all what you can (controls, gameplay, physics) to make the game easier. That's my 2 cents :) Anyways, I'd also love to see 'score enhancers' like the coins in mario or the stars in RT. xD Other thing what I was missing already when Push came out was paths. It gives a lot replay value to the game, as its possible to make a lot more complex levels. And the score table thing too. As it being puzzle game, you could set scores to be from who uses push-ability shortest time, and not platform racing. Some new tiles maybe...? But it puts some limits into the game for most of the players and thereby also editors. About pushing I have no idea, maybe somekind of pause mechanism to the push that it pauses the blocks on the place you leave them after pushing, and then you could move freely. Then again push again(the blocks move to original positions first tho)? i wanna see the push with the :O face >: D and i like the "dark fire?" Well, I'd love to see new block types, and possibly a new skin for The Push character. Oh no! Still experimenting with controls. For simplicity's sake, the pushing will probably be separated from the moving. If anyone has suggestions for things they'd like to see in it, this is the time! But I don't undertand your "it's not a remake". Tell us more about it :). I'm curious about the kind of controls you used (if we are actually speaking of an iPhone version of Push). umm.. iLikeMakingFunWithPeopleMakingThemThinkThisIsANewVersionOfPush? :p |