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Topic, BLaster Towers - rune types | ||||||
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You must register or log in to post a message.And what tiles do you need? [edit] lol I can make a test level myself no need to show how it looks ^^ Light Grass tile: Shallow Water tile: pebble road: [edit] I also now want specialist tiles, as follows: light grass - grass creeps can move over this shallow water - water creeps pebble road - earth creeps clouds - wind creeps foggy path - dark creeps and also an ordinary water tile... I haven't made the ability stats fully yet, I need to think quite a bit. :/ MARC has already decided that 40 is enough. and I'm pretty sure you COULD do better graphics, but the Rune graphics have already been decided. :/ The 'Poison does not poison!' error has been fixed. thanks for your suggestions. :/ ALSO, before you tell me that levels 1 and 2 don't have special abilities, MARC told me they were too weak and to start with abilities at level 3. :/ Mud should probably have a chance at a very large slow Blaze might be nice with burn, and then the first one, which actually would be better named burn Lava could cause burning, or even stick on the enemy that way. Wave could have a very high or 100% chance to slow a bit Steam could cause them to stumble, making them move a bit either forward or backward for a second. Sandstorm could blind them, causing them to swerve a bit, thus taking longer to go forward. Tornado could push them around a bit, forward or backward Poison could poison Gravity could be a slow, maybe based on their hp. And also, can I suggest Comet and Meteor Ice + Boulder and Blaze + Boulder respectively. They cause splash damage, as well as a slow/burn potentially, to any hit (either they all get debuffed, or none do). Slow rate of fire though. I won't try to make stats here, because I'm not entirely sure where they'd be. Thirdly, I believe that I could make better graphics, although I dont' know what the style of the game is. ... and give every player nightmares in the process. xD EDIT: I missed a bit. O_O okay, I'll start with specialists at lvl 3, ignore all specialists before that. :/ So, It hurts more if you get hit by earth than fire...? Didn't know that, Thanks for the info :D start adding them lvl3 or something, also knockback idk how to do that :S no real pushing force from a beam XD [edit] also put them in a list in a spoiler :) Anyways... Earth Range: 30 Damage: 7 ROF: 1 shot/sec Firecluster: 1 Specialist(specialtype): knockback Specialist(specialstats): 3 dmg, back 1 tile, 5% chance [edit] I need to list a lot of stuff soon XD Fire Range: 25 Damage: 5 ROT: 1 shot/sec Firecluster: 1 Specialist(specialtype): burn Specialist(specialstats): 1 second, 2 dmg/sec, 5% chance so develop some stats everyone :D and for specials you can have multiple specials on one rune, like acid rain could poison and slow... That way, the towers will fire on the creeps that are first, and not the first created. :/ EDIT: O_O That's a lotta stuff you have to do. :/ [edit] also need some stats for all the towers, as follows: range, damage, ROT, firecluster(amount of beams fired at once), speciallist(arrar containing sets of: specialtype(if has one, e.g. slow), specialstats(as in duration, or chance of occurance)) I was thinking that time warper could have 10% chance of sending the creep back to the start lol ^^ The Starmiths are supposed to be the 'Special' enemies, the ones that go really fast, are hard to kill, and don't denounce one of your lives if it gets through. :/ 'tackzehedrons are the splitting variety. Every game has some form of splitter, doesn't it? xD | GeneralFirst post of the topicLevel 1: Fire - Buyable Water - Buyable Earth - Buyable Wind - Buyable Dark - Buyable Level 2: Blaze - Fire + Fire Ice - Shadow + Water Lava - Fire + Earth Mud - Water + Earth Shadow - Dark + Dark Wave - Water + Wind Steam - Fire + Water River - Water + Water Rock - Earth + Earth Smoke - Wind + Fire Sandstorm - Wind + Earth Tornado - Wind + Wind Dark Fire - Dark + Fire Poison - Dark + Water Gravity - Dark + Earth Level 3: Acid Rain - Water + Poison Hail - Ice + Wind Inferno - Blaze + Blaze Tsunami - River + River Black Hole - Gravity + Gravity Magma - Lava + Rock Boulder - Rock + Rock Hurricane - Wind + Tornado Firestorm - Tornado + Blaze Level 4: Pure Ice - Hail + Hail Hellstorm - Hurricane + Inferno Fireball - Boulder + Magma Level 5: Endless Inferno - Black Hole + Hellstorm Endless Hailstorm - Black Hole + Pure Ice Sun - Endless Inferno + Firestorm Level 6: Black Sun - Black Hole + Sun Supernova - Hellstorm + Firestorm Level 7: Neutronium - Black Sun + Sun Time Warper - Sun + Supernova Level 8: Ultimate Destruction - Neutronium + Time Warper |