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Topic, BLaster Towers - rune types

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MARC2009 13 years ago
  maybe a dirt path would suit it better...idk
demonicyoshi 13 years ago
  Doomlord, i was trying to make the pebble road like coble stones, but brown insteadof gray.
MARC2009 13 years ago
  lol thats light grass :P
doomlord 13 years ago
  The pebble road is too sqaure. Place little rocks randomly. Grass is pretty good though, but definitely tone down the colors a bit.

And what tiles do you need?
MARC2009 13 years ago
  yay cool...
[edit] lol I can make a test level myself no need to show how it looks ^^
demonicyoshi 13 years ago
  Ill begin making those tiles...

Light Grass tile:
Shallow Water tile:
pebble road:
MARC2009 13 years ago
  dont really need to...but they can still have the weakness effects im planning on implementing...
Sillius 13 years ago
  Well I think they should have special abilities from level 1 just some very weak abilities :D
MARC2009 13 years ago
  it was a suggestion Ahroo...poison probably should poison ^^
[edit] I also now want specialist tiles, as follows:
light grass - grass creeps can move over this
shallow water - water creeps
pebble road - earth creeps
clouds - wind creeps
foggy path - dark creeps

and also an ordinary water tile...
Ahroo 13 years ago
  MARC2008 isn't a miracle worker. O_o

I haven't made the ability stats fully yet, I need to think quite a bit. :/

MARC has already decided that 40 is enough.

and I'm pretty sure you COULD do better graphics, but the Rune graphics have already been decided. :/

The 'Poison does not poison!' error has been fixed.

thanks for your suggestions. :/

ALSO, before you tell me that levels 1 and 2 don't have special abilities, MARC told me they were too weak and to start with abilities at level 3. :/
doomlord 13 years ago
  You forgot a lot of abilites... and what about an ability to increase damage, would work pretty well with fire or storm based towers.

Mud should probably have a chance at a very large slow

Blaze might be nice with burn, and then the first one, which actually would be better named burn

Lava could cause burning, or even stick on the enemy that way.

Wave could have a very high or 100% chance to slow a bit

Steam could cause them to stumble, making them move a bit either forward or backward for a second.

Sandstorm could blind them, causing them to swerve a bit, thus taking longer to go forward.

Tornado could push them around a bit, forward or backward

Poison could poison

Gravity could be a slow, maybe based on their hp.


And also, can I suggest Comet and Meteor
Ice + Boulder and Blaze + Boulder respectively.

They cause splash damage, as well as a slow/burn potentially, to any hit (either they all get debuffed, or none do). Slow rate of fire though. I won't try to make stats here, because I'm not entirely sure where they'd be.


Thirdly, I believe that I could make better graphics, although I dont' know what the style of the game is.
Ahroo 13 years ago
  Oh, and this creep could be the final boss...


... and give every player nightmares in the process. xD
Ahroo 13 years ago
  Here's all of them... :/
SPOILER
Ahroo 13 years ago
  Last batch... :/
SPOILER
Ahroo 13 years ago
  Ever moarz...
SPOILER
Ahroo 13 years ago
  moarz...
SPOILER
Ahroo 13 years ago
  even more...
SPOILER
Ahroo 13 years ago
  More...
SPOILER


EDIT: I missed a bit. O_O

okay, I'll start with specialists at lvl 3, ignore all specialists before that. :/
gundu 13 years ago
  Earth is more powerful than fire :O

So, It hurts more if you get hit by earth than fire...?

Didn't know that, Thanks for the info :D
demonicyoshi 13 years ago
  no like how many tiles width and height is it?
MARC2009 13 years ago
  you mean the size in the browser? same size as it is now...
demonicyoshi 13 years ago
  Hey, marc,how big is the game going to be?
MARC2009 13 years ago
  btw I dont think there should be specials for level 1 runes...they're dead weak XD
start adding them lvl3 or something, also knockback idk how to do that :S
no real pushing force from a beam XD
[edit] also put them in a list in a spoiler :)
Ahroo 13 years ago
  okay... :/ ROT osn't the acronym I thought it was. O_o

Anyways...

Earth
Range: 30
Damage: 7
ROF: 1 shot/sec
Firecluster: 1
Specialist(specialtype): knockback
Specialist(specialstats): 3 dmg, back 1 tile, 5% chance
MARC2009 13 years ago
  rate of fire(do it as reload time where 30=1 sec 60=2 sec etc.)
[edit] I need to list a lot of stuff soon XD
Ahroo 13 years ago
  Okay...

Fire
Range: 25
Damage: 5
ROT: 1 shot/sec
Firecluster: 1
Specialist(specialtype): burn
Specialist(specialstats): 1 second, 2 dmg/sec, 5% chance
MARC2009 13 years ago
  I cant exactly work on it right now ^^
so develop some stats everyone :D
and for specials you can have multiple specials on one rune, like acid rain could poison and slow...
Ahroo 13 years ago
  Well, heck. Why not, instead of first created, how about first in line? :/

That way, the towers will fire on the creeps that are first, and not the first created. :/

EDIT: O_O

That's a lotta stuff you have to do. :/
MARC2009 13 years ago
  I wonder how i'll make splitting enemies...should probably not use target in order of creation for targeting or they'll be ignored for a while lmao
[edit] also need some stats for all the towers, as follows:
range, damage, ROT, firecluster(amount of beams fired at once), speciallist(arrar containing sets of: specialtype(if has one, e.g. slow), specialstats(as in duration, or chance of occurance))
I was thinking that time warper could have 10% chance of sending the creep back to the start lol ^^
Ahroo 13 years ago
  It's the overkill thing for a reason. O_O

The Starmiths are supposed to be the 'Special' enemies, the ones that go really fast, are hard to kill, and don't denounce one of your lives if it gets through. :/

'tackzehedrons are the splitting variety. Every game has some form of splitter, doesn't it? xD

General

First post of the topic

Hexicube 13 years ago
  I need as many rune types as you can think of, I will start the list with runes that can be bought, say how your ideas are made(only made using 2 runes)


Level 1:
Fire - Buyable
Water - Buyable
Earth - Buyable
Wind - Buyable
Dark - Buyable

Level 2:
Blaze - Fire + Fire
Ice - Shadow + Water
Lava - Fire + Earth
Mud - Water + Earth
Shadow - Dark + Dark
Wave - Water + Wind
Steam - Fire + Water
River - Water + Water
Rock - Earth + Earth
Smoke - Wind + Fire
Sandstorm - Wind + Earth
Tornado - Wind + Wind
Dark Fire - Dark + Fire
Poison - Dark + Water
Gravity - Dark + Earth

Level 3:
Acid Rain - Water + Poison
Hail - Ice + Wind
Inferno - Blaze + Blaze
Tsunami - River + River
Black Hole - Gravity + Gravity
Magma - Lava + Rock
Boulder - Rock + Rock
Hurricane - Wind + Tornado
Firestorm - Tornado + Blaze

Level 4:
Pure Ice - Hail + Hail
Hellstorm - Hurricane + Inferno
Fireball - Boulder + Magma

Level 5:
Endless Inferno - Black Hole + Hellstorm
Endless Hailstorm - Black Hole + Pure Ice
Sun - Endless Inferno + Firestorm

Level 6:
Black Sun - Black Hole + Sun
Supernova - Hellstorm + Firestorm

Level 7:
Neutronium - Black Sun + Sun
Time Warper - Sun + Supernova

Level 8:
Ultimate Destruction - Neutronium + Time Warper
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