I've now got three things which should make it more difficult.
1: Limited number of nodes
2: Grey moons, not green
3: The element of timing
Did it help?
Ok, like I said with Marc level, it's pretty, but there's nothing to the challenge! Moonlights isn't like JG2, 'have a pretty level with a simple challenge', in moonlights, all the challenges have to be thought out! Maybe turn the green moons into grey ones, then the challenge will be revamped a little,
I knew the effect would be either loved or hated, I'm happy it turned out positive. And I'm also sorry for forgeting the gameplay, it's not my strong side D: However I think it should be better now.
I love the effect, but there really is no challenge here! You've focused to much on the effect and too little on the gameplay. Try to improve the gameplay, give the level a genuine challenge, Maybe use the effect to make it somehow,
I love the effect, but there really is no challenge here! You've focused to much on the effect and too little on the gameplay. Try to improve the gameplay, give the level a genuine challenge, Maybe use the effect to make it somehow,