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Topic, BLaster Towers checklist and ideas feed | ||||||
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You must register or log in to post a message.(money/25+averageKillCountOfExistingTowers)*lives game will NOT send scores on official levels(will on others) if you ran out of lives...this is possible using BLAPI, it tells you the type of level(test=-1 normal=0 official=1 official complete=2) I didn't know there would be pre-made towers... ._.' [edit] I actually thought about putting it in too... Range: incrases range by 2 tiles Damage tower: doubles damage Speed tower: fasten tower reloading Special tower: boost special tower's abilities Since the equation you made would give some serious score outputs with 50 lives or so :p Marc's Equation Ahroo's Equation Unless I've made some serious mistakes in the calculations, Ahroo's is a bit more based on everything, which makes the scores a bit lower and closer to eachother. While Marc's sort out the highscores by the amount of lives left, which means that, in theory, anyone can get a high score if they just avoid leaks. I think lives should be a bit more important... (money/25+kills/existingTowers)*lives How about we base score off of this: (Lives Left + (Enemies Killed / 2) + Money Left) / Towers Made So if I have 5 lives left, killed 200 enemies, have 400 money left and used 10 towers, my score is 50.5 Which means, to get a better score, you have to: -Survive well -Kill a lot of enemies -Be a penny pincher -Be clever and put towers where they can be most effective Adding a layer of strategy to the game... MARC, is this equation easy for you? :/ EDIT: Oh, and if you die, you can still submit your score... your lives left number is 0, of course. :/ @DY, I'll make the shop menu, too. xP I should stop playing Halo: Reach and get to work... :p That would force people to try on oficial levels. you have to either win or die before you get a score... so would there be a minumum number of waves that you must beat inorder to complete the level? Beacuse otherwise people could play for 1 second, quit, and get 1 exp on their profile... I suggest making it 10 waves, that way its not too long or too short. I would like as many ideas as possible, but don't put stupid ideas that have little or no chance of being implemented. [todo] 1. create core functions(enemy damage, tower fire, etc.) [todo] 2. create specialist functions(begin/end level, submit score, etc.) [todo] 3. create game graphics(get Ahroo XD) [todo] 4. create game MCs(creeps, objects, floor, etc.) [todo] 5. create user interface(shop, HUD, main menu) [todo] 6. create replay script [todo] 7. create award script(you get per-level awards for bonus points!) [todo] 8. implement BLAPI I will also accept award ideas for BT but, as before, no stupid ones :D (note: you can submit a score even if you failed to complete the level, but you get far more points otherwise) also, I would like a vote as to whether you can see how to get an award before you get it for the first time, or if you should get it once first Get once first: 1 Always visible: 0 Perseverance[5] Finish the level Iron fortress[15] Finish the level without losing any lives Brick shortage[10] Finish the level without building towers Inpenetrable[20] Create a level 6 rune | GeneralFirst post of the topicI would like as many ideas as possible, but don't put stupid ideas that have little or no chance of being implemented. [todo] 1. create core functions(enemy damage, tower fire, etc.) [todo] 2. create specialist functions(begin/end level, submit score, etc.) [todo] 3. create game graphics(get Ahroo XD) [todo] 4. create game MCs(creeps, objects, floor, etc.) [todo] 5. create user interface(shop, HUD, main menu) [todo] 6. create replay script [todo] 7. create award script(you get per-level awards for bonus points!) [todo] 8. implement BLAPI I will also accept award ideas for BT but, as before, no stupid ones :D (note: you can submit a score even if you failed to complete the level, but you get far more points otherwise) also, I would like a vote as to whether you can see how to get an award before you get it for the first time, or if you should get it once first Get once first: 1 Always visible: 0 Perseverance[5] Finish the level Iron fortress[15] Finish the level without losing any lives Brick shortage[10] Finish the level without building towers Inpenetrable[20] Create a level 6 rune |
...near future?