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Topic, Coding Rules for Export/Import Functionality | ||||||
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You must register or log in to post a message.However, I agree, there is no point for this topic, unless there was a parent topic about coding rules. :) The right rule to use is to have a functionality to detranslate the code into a complex-looking code. This prevents the user from modifying a complex-looking code by modifying/adding characters. If a modified code is translated back, the game identifies a code as invaild, so this code is not imported. | GeneralFirst post of the topicThe right rule to use is to have a functionality to detranslate the code into a complex-looking code. This prevents the user from modifying a complex-looking code by modifying/adding characters. If a modified code is translated back, the game identifies a code as invaild, so this code is not imported. |