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Topic, Level "The Wall", game "Ringmania 2.5" | ||||||
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You must register or log in to post a message.[edit] Thanks Simon! :) The only reason I said it could be made slightly thinner was because, for me at least, after playing it a few times not many of the rings were actually going down the edges to the other ring. It seemed that they would almost get there and then hit the edge. This could purely have been bad luck, but it did happen to me a lot. If I would've changed it back, then I most certainly would not have made it any thinner. What would then be the point of it? If you are going to make an obstacle, then you have to make the obstacle be in the way, otherwise there's no point of having it there at all. It would also have messed up the aesthetics, and made everything out of proportion. If you do change it back, could I ask if you could make it slightly thinner? Anyway, I have now updated the gameplay. Some of the symbolism in the gameplay is now gone, and I'm not really too pleased about that, but I guess it's a bit more fun to play. I'd suggest perhaps a different style of gameplay for this, and remember that it is important to keep levels relatively small so it's easier to move around, especially levels made mainly out of black dots. | Levels forumPlay Level "The Wall"About Level "The Wall"First post of the topicI'd suggest perhaps a different style of gameplay for this, and remember that it is important to keep levels relatively small so it's easier to move around, especially levels made mainly out of black dots. |