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Topic, Level "Switch Avoider!", game "Captain Dan v Zombie Plan" | ||||||
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You must register or log in to post a message.SPOILER Once I'm able to I'll set it to challenge and make it official. The level is lagging way too much for what you've got in it (or at least visible in it) and as gameinsky pointed out, it's not at all hard to cheat. Once you get the gun and activate the switch below it it becomes very hard to kill all the zombie at once, I had to exploit your level design in order to beat it. I got the gun without stepping on the switch, then ran around the corner to the left so that only the two normal zombies would come out and they'd come out in such a way that I could kill them easily. Then I went back to the switch by the gun and activated it, allowing me to pick of your floaters one by one. I really like the level, but I want to make sure it's working how you want it to before you release it. You need to give him to room to move around and it won't cause so much slow down, like this: Z = zombie [_] = wall [_][_][_] [_].Z.[_] [_][_][_] should be [_][_][_][_] [_]...Z...[_] [_][_][_][_] | Levels forumPlay Level "Switch Avoider!"About Level "Switch Avoider!"First post of the topicYou need to give him to room to move around and it won't cause so much slow down, like this: Z = zombie [_] = wall [_][_][_] [_].Z.[_] [_][_][_] should be [_][_][_][_] [_]...Z...[_] [_][_][_][_] |