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suhangha 3 hours ago
  - The game board changed to bold
- Added undo function/button
- The outline can be customized with RGB color picker. Monochromatically. but not supposed an image background


Now, I just need to get the explanation, and then, the latest version will be finished.
Coolguy52 16 hours ago
  @chris - You are creating a lot of different sets of levels with more than 10 levels in them. I wonder if packs would be useful or necessary for each of these series to organise them. Also, I'm confused why some of these levels have seemingly unrelated A, B and so on versions. I assumed that A and B would be similar, but for example with Red-White 36A, Red-White 36B and Red-White 36C , I struggle to see the similarities, particularly with C.
suhangha 23 hours ago
  not an error/a glitch in GGB, but the issue is that no features, suck:
the ability to upload image files to surface is there, but there is no function for line; can only Monochromatic line


UPDATE: Add undo buton
suhangha 1 day ago
  V3 making...
john96 1 day ago
  Good luck with your game. That sucks you can't edit the background. Is it a technical error or glitch?

And over 2,500 levels solved for this game!
suhangha 1 day ago
  https://www.geogebra.org/m/cepcyr3x

@dynamo

- Now it looks like it's noticeable, these 19 colors were world-themed colors anyway. I'll leave it like this (18).
- Can't add animation effects, but white background and bold outline. I made the empty space not look like a white hexagon.
- No way to make textured background
- The points are used for the first version, maximum size, no bolder.
- the empty looked like a white hexagon, but it's gone now, so please suggest consistent guidelines. I wish it was simpler
- I did it, managed to create an undo function that allows you to save "from start to end" data as an array. I made it so that when you go back to where you came from, you are sent back to where you were before. no need Button, right
chris3000 2 days ago
  Hey guys I have completed over 10,000 levels here. Wow, I can't believe it. Check my profile and take a look for yourself. I'll post a screenshot in Discord.
Dynamo 3 days ago
  I really love the idea suhangha, even though I'll probably never be able to solve it! Although, I feel like the changes you made are now unnecessarily confusing. I didn't think there was anything wrong with the first version apart from the colours being difficult to distinguish. I do have a few suggestions of my own which I hope might help:

- I might be completely wrong, but I feel like there must be 19 colours that can be easily distinguished from one another? The very pale and neutral colour palette doesn't help much.

- Have you thought about changing the background from bright green to something a bit more easy on the eyes that makes the hexagon colours stand out more? Maybe a pattern similar to that of Jellify, something simple with some slight movement that makes the puzzle seem dynamic? Or if you wanted to stick with a block colour background, maybe give the puzzle some kind of border to draw attention to the puzzle itself?

- Expanding on my previous point, your game reminds me of a wooden tabletop decorative puzzle we used to have at my old house. So I was thinking, if it wouldn't be too difficult to design and incorporate, maybe some kind of wood patterned border around the entire puzzle could look quite nice? Maybe even giving the hexagon pieces a subtle wood or metallic effect could complement the border nicely too?

- I think the design of version 1 was much better than version 2 as it was a lot easier to understand. I would suggest reverting back to version 1 but maybe increase the size of the inner circles slightly and increase the thickness of the black outline very slightly as I think this could make the colours (or patterns) you eventually decide on stand out more.

I do have a couple more suggestions but they wouldn't fit in this post so I'll attach the rest in a Google Doc. I look forward to seeing the final polished version suhangha. :D

https://docs.google.com/document/d/1eG8t_gu6rAarMOgtPhLTpYViJgEn5RyEubmZxxiMHLw/edit?usp=sharing
suhangha 3 days ago
  I've made a new version based on your feedback. It is very difficult to create symbols or patterns. I took symbols as Sub-colored Circle and Ring.

New version, looks easy to match, but visually confusing.
Old version, playable visually natural, but colors are hard to distinguish.

I will keep both alive
New ver
Old ver
suhangha 3 days ago
  I finally completed with 86 moves as my best.
but I ruined the results by a little undo.
It could have been a better score. Thanks for feedback
gameinsky 3 days ago
  It's a nice take on a puzzle, but the huge amount of colours and unclear demarcations make it really hard to figure out which colour is which. I strongly suggest to add symbols as soon as your amount of colours exceed 7.
suhangha 3 days ago
  Only puzzle games on BL are BB 1 & 2, PI, and Jellify.
People may want a different challenge.

This is My First script puzzle.
Anyone who wants to challenge the puzzle?
it generates a random puzzle.

If your browser isn't working, try using Mobile Chrome.
I think GeoGebra was made specifically for mobile.
And you have to wait until the shuffle is generated.
See the description in app.
Quoting suhangha from Return Mod plex


I finally finished making the puzzle!!! The shuffling function was implemented using the for-statement. Thus, parity was resolved. I figured out how to use Global JavaScript: the place for instance fields / methods, not that local
ggbOnInit() means when first launches in-app.

it's a really difficult puzzle!!!

go ----->Hexagon Puzzle<----- go
chris3000 24 days ago
  Excellent work John, keep it up and you'll reach 5,000 levels and get that other award, "The Mile High" one.
john96 2 months ago
  2000 levels solved for this game, hooray!

:)
chris3000 2 months ago
  Wow, congratulaions Simon for solving over 10,000 levels. I don't think no one has reached that milestone yet. See dcoco only focuses on mostly the hard levels, he could have beaten every single level, but he didn't. I'm hoping to work hard and reach 10k before 2025 begins. Nelson has solved almost 9,800 levels, so he may be second in line, 3rd for me possibly.
Coolguy52 2 months ago
  My guess is that no new topics can be created, so no new level comment sections can exist.
john96 3 months ago
  Hey nelson, I got the same score as you in "Pink Plus 6". It took me four tries but I somehow found the trick you did.

It's still weird why we can't post on the levels that are less than a year old, I don't know if it's a database error or some other type of glitch.
chris3000 3 months ago
  Hey everyone, I really hate to bring this up again. I currently have almost 1,400 levels left in my unplayed box. It would be nice if I could solve all the easy/medium levels remaining. Whoever is still playing this game I would appreciate a couple hints in a PM, for the levels I post on. Now there's 500-600 that I'm not solving and their in the hard category. Dcoco is an expert at those, but I'm sure he won't remember how he solved them.

I am worn out from spending so much time on these 1400 levels and still getting NOWHERE! I mean I spent three full years on each. Others have been able to master and solve them, but not me.

Maybe for now I should focus on improving all my scores on the kids/easy levels, and when I get older hopefully I'll be ready to tackle the rest of the levels I have not solved yet.
chris3000 3 months ago
  Cool, I can't wait to see the series you have made! Nelson has done a great jon the past 2 years with his responsibilities here, since oldmtnguy died and Elizea stepped away due to being busy and inactive.
suhangha-2 3 months ago
  my new pi&bb2 levels are both my first difficult monochromatic maps each game. maybe. blocks are CuBerry shapes and crimson color -
little while ago, I finished the final edit and ready to evaluate(pi&bb2), but still no news, I think the season has come now, please evaluate this. then both universal linear series are done, phew!

BTW:
I am in the process of learning and developing for andriod.
It's not economically good here, my house will be moved soon. I miss my hometown, bye!
chris3000 3 months ago
  Well, we'll have to enjoy on what's been provided for us, and GIS said himself that it's pointless to add anymore officials, so it is what it is. It's been a long journey with this game, and I've enjoyed every waking moment of it and it's nice awesome community.
Coolguy52 3 months ago
  There would likely only have ever been a 250th official if it was really special, a final level to mark the peak of what this community could achieve. Picking out such a level is already really hard, it's also pointless due to the aforementioned lack of members.
chris3000 3 months ago
  You're welcome.

Lol, I know, so far I've solved about 9,600 levels total, including the official ones. I guess we won't get anymore officials as many older and popular members have left this game.
PuzzleFan 3 months ago
  Thank you Chris for the kind words, :)

Wow, before long you will have solved 10,000 levels for this game. That's impressive work!
nelson90 3 months ago
  No problem Chris, I finished evaluating all your levels and I am waiting for the next flood :)
chris3000 3 months ago
  Hey everyone, I started something new this week, I'm gonna focus on reducing my scores on all old and new levels before completing the unfinished ones in my unplayed tab. I only solve the newest levels that are no more than a year old.

So, what do you say, I posted on some old levels for a HS fight, it would be fun to do since the community has been cut 60-70%. I'll miss the BB freaks. Murat for one!

Sorry Nelson for the level flood, you don't have to rush evaluating them, maybe have it done by the end of next week.

If you guys see my post on an old level, you'll know I improved greatly.
chris3000 3 months ago
  Great job PF on achieving that award, :)
nelson90 3 months ago
  Good work PuzzleFan, all your levels are now accepted.

Congratulations for your award !
PuzzleFan 3 months ago
  Hey nelson, I'm submitting a few levels this morning, let me know if you saw and evaluated them, it took me quite some time to get the designs and challenges right, plus making sure each thumbnail was a perfect square.

EDIT: I just got the award for completing 500 levels! Hooray.

BLockoban developed by jp

A puzzle game inspired by Sokoban and Cubeoban.
Try also BLockoban for iPhone.

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