Hi, I have submitted some new levels this morning. @Nelson: can you take a look at them whenever you get online. Thank you, and let me know if I need to correct anything.
No need for excuses suhangha, I only asked you to help me solve these levels because I had no idea how to start. Now, I have solved AltverZ 7.M after many attempts, it is a really fantastic level with many tricks and possibilities to be stuck. Indeed a great 5/5!
@suhangha: 6.M and 7.M seem to be very hard, it will probably take me some time to resolve them. The same for 5.M (is it finished?). Could you please score on them to prove that they are possible? Btw is level 5.9 ready for evaluation?
please note : "AltverZ #.#" (basics) can have many grids (difficult during zoomout, it's minimal), but I want set to big-map for only .M (massive attack) levels
@Dynamo, thanks for the information. Your level Wasting Away seems to be extremely hard, I haven’t found the solution yet. I have deleted your score. Please solve your level again so I can accept it.
Can't wait to try your level, I am confident that it will be clever/fun to solve. It might take me a long time to get this chaining thing. I did manage to solve Simon's first "Mini Chain" level because it was short and really didn't take that long to eliminate my possibilities.
in "To the Power of 14", I cannot figure out a method of how to break the red and blue in threes all at once. I feel like I'm missing something important here.
@Nelson, just thought I'd let you know when you come to evaluate my new level, unless you can match it or beat it, my score of 42 is no longer possible so will need to be removed. I might've completely missed a better solution, who knows. :D
Excellent work on the new levels John, I had a lot of fun solving them!
@Nelson: I removed the double border in "Icebox", and I added a lot of links in the "Ketchup Bottle" level to make it more confusing/trickier to solve. Is the Big Maps category appropriate or should I change it to medium?
@CG: had fun solving your newest kids level. Ingenious is trickier as I have to set up the blocks so that they break in threes.
@John: thanks for fixing your levels, they are now accepted. No need to apologize, personal things are indeed much more important than games.
I would be happy to send you a PM, but as already said your inbox doesn't accept any message (the same annoying bug that affects the newly created levels, no comment is possible).
I have evaluated and accepted your new levels. Good work, John!
@nelson90: Hi, I fixed my "Blue Facility" level by making the thumbnail more clear. Sorry it took me so long but I've been busy with helping my family/relatives and with other life/important things. I also fixed "Icy Pink", and made it a little smaller and more compact/trickier.
I created and uploaded some new levels today, let me know how they are by sending me a PM or posting here. Thank you for helping us by evaluating our levels on a daily basis. Take care.
Could you guys give me some tips on how to make really good compact levels. I saw some great ones by pudel,Simon,gundu,Elizea, Jos, allyally and more. One example is "Red Frog" by Simon. It is small, compact and tricky meaning each block can help each other out.
I think the best way to get better at it is just to play a lot of chaining levels. I think the 'Mini chain' levels are very useful as they're small levels with one or two tricks.
Chaining is important to master some of the very hard ones from svart, Gary and pudel. Can you guys teach me too. If you don't mind mind, i'd like to make more brain-busters as well!
@Simon: Thank you! The first three have been very useful so far, and I’m sure when I figure out the last one it will be very helpful too in order to solve some of the trickier chaining levels! All 5/5s from me!
I'm pretty stumped when it comes to chaining, but these BB2 tricks fascinate me and it's refreshing to start enjoying another puzzle game as much as Jellify, so I'm gonna keep trying until I get it! Thanks for Mini chain Simon, I had just the other day wished for some kind of training level for the trick and today this miracle occurred, you're a true hero! :D
Chris, your level Icebox is indeed very nice and there is plenty of room for optimization. A big 5/5 for sure. Regarding the double border, I must say that I didn't remark them. Since a border is added automatically, the admins usually ask the designer to remove it. Was it really intentional Chris? Otherwise, I will mark the level to be edited.
You aim to set the top up in such way that when you move the white 3 sets of blocks come together and break before the target drops for the fourth and final break (the white moving will cause the first break). Not exactly sure how best to give the idea to do it without essentially giving the solution away.
I'm still new to learning how to make effective chains - and I'm looking to try to make one that works in with five breaks but it's a lot trickier than I would have guessed. I'm entirely unsure how Gary managed to make levels with lengths of chains as high as fifty-two! Some of Simon's like Simple Chain are also really clever - still completely stumped on that one...