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Topic, Game "Path 4 Mouse"

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Dynamo 1 year ago
  Lol Ferrari, you just never give up do you? xD
jasperpostema 1 year ago
  I made the 2000th level! Congratz to me :P
Treazer 1 year ago
  Me, too manufan^^ I've found this out, too, by accident. :P I PMed Marc, and hen telled it me :)
jasperpostema 1 year ago
  I am not hacking, manu :P
BTW Everything is normal ATM.
manufan 1 year ago
  I think I know what Jasper's done....
jasperpostema 1 year ago
  What have you done with my message :P
BTW I still can't get rid of it.
Hexicube 1 year ago
  ah...I think the text at the top explains it, just press DOWN to get rid of it :P
jasperpostema 1 year ago
  <removed because secret lol>
Hexicube 1 year ago
  picture...?
jasperpostema 1 year ago
  What the hack is going on with the editor, I see much times a 1 :P
chris3000 1 year ago
  It's hard to make a good level these days. Just can't find any themes. It's easy for me to complete lvls here, but another thing when you're designing levels.
Hexicube 1 year ago
  \/ what he said
MatthijsM 1 year ago
  don't advertise your levels on the main topic of the game
Hexicube 1 year ago
  "Seriously guys... Marc maybe you should make simonms idea of an inverted spinner."
I would, but it would end up insanely hard :P
cerpin_taxt 1 year ago
  the anti cheat system dont work for me on path 4 mouse.every time my cpu is high the system get me the advice,i cant play fine
azz 1 year ago
  Seriously guys... Marc maybe you should make simonms idea of an inverted spinner.
Hexicube 1 year ago
  the amount of levels that would get accepted on the other hand is far smaller...due to levels looking very similar to each other...
Ferrari12 1 year ago
  So if the possible number of level is (20*20*3)^NumOfBlocks that would be 1200^82 which is the same as 3.11072899*10^252 or 3110728990000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 or (1 vigintillion*3,11072899 millions)^2 (Using the long scale, European)

Then again only 1 out of every 82 combinations will have one or more start tiles, and 4 in every 82 levels will have a finish, but 1/4 of those levels will only contain powered finishes which can only theoretically be powered in maximum 1 of every 6000 of those levels. That means the probability of a level to have a working finish is somewhere between 4500/6000 and 4501/6000.

Still there will be 9.14634149*10^249 possible level combinations containg both a start and a working finish tile.

Now I'll leave it to someone else to calculate how many possible level combinations there are containing a path between one or more starts and a working finish and which allows you to light all the checkpoints.
dingdong 1 year ago
  and a lot of them will be impossible
SimonM 1 year ago
  lol, marc, but lot's of them aren't real levels, if they don't have a start block.
applewaffle 1 year ago
  Now apparently this has changed... Is gundu an applejack? O_o
Hexicube 1 year ago
  yes but there is actually a finite amount of creatable levels, most of which are identical to others apart from aesthetic changes...not to mention quite a few wont have starts or finishes...I tweeted a number a while ago stating how many, its (20x20x3)^numOfBlocks
jasperpostema 1 year ago
  Coz it doesn't take much time to make a level, in RT it does...
chris3000 1 year ago
  This game has almost 2000 levels. Keep up the good work designers.
SuperMario 1 year ago
  n00b laguage :s
gameinsky 1 year ago
  godamn I got rickrolld :/

Anyways, no need to say that, people will see if they get accepted.
YouGotRickRolled 1 year ago
  made levels called:
broken love starter, epic pond, race to epic pond, broken love 2, love back stay tuned, love back!!! also made go white path

rpg!
make teh profiles!!!!
at the fourms!!!
chris3000 1 year ago
  I didn't use that many hidden walls for my art levels.
azz 1 year ago
  I will stop putting them in from now on.
I won't take them out of my Jack-o-lantern level though.
gameinsky 1 year ago
  I would like to inform you, even thought it's just my mere opinion, and more of a suggestion...
But gawd...
Avoid using hidden walls for art levels!

It's very unoriginal and too bland! there's better ways to add challenge, like gundu and his creeper level.
Try, let your imagination run, because it annoys me to see hidden walls in such good levels.
But that's just a suggestion, I'd advice it tho.

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Hexicube 2 years ago
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