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Topic, Game "Ringmania 2.5" | ||||||
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You must register or log in to post a message.Also, I don't think JP has much control over the background, because is is an extra file coded by somebody else. @Trkzgr,Nikoban, sure I will notify you when you are testers. @theninja, don't modify your level, I will look at it. @gundu and gecko, OK I will look at this. If you have a way to get the glitch systematically, that will help. As I see many brown bumpers in your screenshot, gecko, could it be related to the brown bumpers ? [Edit] : I got the highscore on each level XD ![]() Note how some rings aren't joined together. In the editor, the rings are impossible to move or delete, and when I test it, the rings disappear in the game. When I next open the level, the bad rings aren't there anymore. ![]() The blue line is the line of symmetry. You will be able to turn it on/off in the editor. To deactivate a grid, click on the central button (the one with the grid size number). [edit] I've also soften the contrast decerase fo the background because that was too much. [edit 2] I think it's a good idea to capture the background (withuot the rings) as the thumbnail, like minmay and gecko did for their levels. @popodelades : not now, later in the test phase. Thanks :) I've also added a filter to the background to decrease its contrast. Because too much contrasted backgrounds hurt the ease of play. Yes your right I will add a grid, it is in first priority. Reading all your suggestions, I had an idea. It's about making a "Boss" falling from the top. A boss would be a formation of coloured rings, with a name/title. When the boss arrives on the stage, the background shakes, and it's displayed "XXXXX coming!". @minmay, a constraint in the move of the mouse rings, wuold be interesting, I will look if the engine is easily adaptable for this. How about the ability to place stationary pegs (the brown things that the rings bounce off of) in levels? Just like the regular ones but they don't follow the mouse, they just stay where they are. That could be interesting. | Games forum
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