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Topic, BLaster Towers- Tower Ideas Feed | ||||||
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You must register or log in to post a message.You know what I mean? haven't you seen me use at least 1 or more textmoticons/faces on about 90% of all of my messages? ?: davidandersson this isn't the game topic and idk when I will finish it... it sounds pretty cool But you really don't remember your password? Pets, name, numbers? look, find you password and find it FAST, you might not be able to continue your games if you don't. D: this s exactly why I have almost everything under one password. it's easier to remember. only problem is I registered it with hotmail :_ And a new idea- enemy towers(level editor places them and creates their stats). Shoots at all towers within its range. used to have spikes... Lava (Tile): No tower can be placed there. Placed in the editor. Ice (Tile, can just placed on enemies path): The enemies goes faster on it. Placed in editor. | GeneralFirst post of the topicMARC2008: no towers that change the stats of other towers, please! Will be updated As Soon As Possible. Tower Ideas Rocket tower: damages enormous, costs very much. Very slow rate thought. Black hole: Most expensive, opens a black hole for 5 seconds and everything that touches it dies, 20 seconds cooldown each time used. Manually activating, Time between two creep waves do not count. Vampire towers: drains life from enemies, only placable on dead towers. Healer towers: heal other towers. Spinning tower: throws disquettes that confuse creeps, making them go the wrong way for a small while. Small Attack points Enemy Towers: placed by computer, will attack all towers within range. Moving Tower: a tower that moves... Extreme Tower: Range: 200 Speed: Rapid Shot power: Quite powerful Covers: a 5x5 grid on the map Cost: $10,000 or $1,000,000 Tower extras Ideas Q.B. Demonicyoshi TRAPS If the path is between two towers of the same type and level (TPT) , you can form a trap by cliking on the path tile between the two towers. (this would turn both towers into trap towers, [gray blocks]) and the trap would apear on the road. Depending on the type of towers used, the trap will be different- Fire Towers- Level 1- Flames (low damage) level 2- Blue flames (medium damage) Level 3- Lava (high damage) Grass towrs- Level 1- spikes (low damage) level 2- poisen spikes (low damage, poisens enemy) level 3- poisen gas (no damage but severly poisens enemy) Water towers- level 1- snow (slows enemy speed) level 2- icicles (low damage, slows enemy speed) Level 2- blizzard (medium damage, slows enemies for 1 second after) Bulb towers- level 1- electricity- (High damage, fires 2 times per second) level 2- Lighning- (instantly kills enemy, fires 2 times per second) level 3- Lazor- (instantly kills enemy, turns on for 1 second then recharges for 1 second) Spike tiles: placed in-game; enemies lose life when they step on it. lava tiles: no tower can be placed here; laid in editor: ice tiles: placed in editor; enemies move faster when in contact with these. Q.B. Brolling: Shrinking Grass: Placed in editor. After you placed towers on it, it shrinks every Wave. It can shrink 3 or 5 times. When the grass completely shrinked the tower is dead. QB Sillius: Warcraft III... The biggest, baddest strategy game ever created :) and it's the birthplace of the greates TDs ever to be made... Element TD is one of them and is based on the 6 elements: Earth, Nature, Fire, Water, Light and Darkness In order to build an elemental tower you have to purchase a boss wave and if you defeat this boss you'll gain the rights to build a tower of the corrosponding element :) Then when you upgrade an elemental tower once it will become an improved version of it's former self, but will also gain the ability to mix with other elements :) When combining Fire with Water you gain a Geyser tower with some kind of special ability. As Nature and Darkness will become a Poison tower |
thinking textmoticon. I'm just 'meh'. possibly bored.