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Topic, Game "Mozzle" | ||||||
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You must register or log in to post a message.Edit: Can i register my device somewhere on this site? Edit2: hmm, is the promocode secret weapon thing still open, cause i found a link on twitter (as you said below, It can be found on twitter) a link for a site about promocodes Correct me if im wrong about something Does this mean that I finally need to bother to update my iPod? Also, I can solve Level 3 Difficulty 5 in 45.796 seconds without any hint, solved Level 6 Difficulty 5 in 7:49.243 and solved Level 8 Difficulty 5 in 01:55.398. Also I had a problem on lvl 10 on the IPhone version, the little panel at the bottom which shows how the puzzle should be, screwed up and showed carols RGB colous... But an icon came up saying it was experiencing problems so I guess JPs working on it... @Garygoh884 ah OK, maybe for an update of the game. @Elizea On a beta binary, you are supposed to log in test game center servers, maybe that's the problem. About the content, yes I know it shoud have more puzzles, but you know each animation is about 5 days of work. I'll think I'll add more animations if the game sells. In my experience, quality is more efficient than quantity. And this is maybe even more true here where updates are so easy to ship. Lvl 8 is the camera ? What do you mean by I can't get it work ? Maybe the phone becomes laggy ? If it doesn't work no 3GS, it will totally fail on 3G. I need to improve this. About a Mozzle character, I would love to be able to do this, but unfortunately, I can't, it's not in my skills. And I agree it would add a lot to the game. @birjolaxew I also think like Elizea that cheating is not a problem here. I added score because it's what a game is supposed to have but it's not really a game for highscore challenge. I agree on the buttons/UI problem, I'll improve this. The distorsion code is opengl stuff made with cocos2D. I used the same code in many animations. It's a kind of style for the game. Also, I can solve the camera puzzle in any difficulty easily my using my cube. :) I love the interactivity too, even it makes the puzzles a bit easier. The puzzles so far seem good and animations are lovely, but there should definitely be A LOT more puzzles. It just doesn't feel enough to have 14 puzzles, even there are 5 difficulties. Some kind of unlocking system with the stars would be great. At the moment you have to complete the previous puzzle to get to the next, and I probably would have wanted to start from difficulty 3 or 4 instantly. The interface is quite good, not too much stuff to distract and to keep it simple. The biggest problem for me is lack of content. Yes, there are the puzzles (where you can't skip any levels), but I would love to see something else too, like a puzzle editor or something (something very simple, but still something to do while resting from the puzzles itself). The "major exploit" birjo is talking doesn't really take you anywhere at the later difficulties. I don't find it really a problem. I couldn't find myself able to log in to game center. I am not sure if I like the music. Sure it tries to be relaxing, but it isn't really fitting here IMO. As what I've seen from App Store, games with adorable character(s) seem to be popular. You could consider making a "mozzle creature" and keep it wondering and animated in the bottom of the screen, and get happy once you complete the level (possibly get happy from each correct move). It could boost the sales. I guess that's my feedback for now at least. Can't come up with anything else. -I love the interactivity in the iPhone version. Allowing the player to somewhat control the puzzle is an idea that just boosts the whole game up quite a few notches (And damn, I'm interested in the code for the distortion of textures in level 3). Ironically, this actually makes the later levels easier than the first two (Move object to bottom left, move tile, move object one right, move tile, repeat), but this is luckily fixed later when the movement affects the object less directly. I like the different modes, but, unfortunately, they allow for easy cheating. The biggest drawback I see is the navigation; the design of buttons etc. simply seems out of place. I know how incredibly hard designing such things are, but I hope this will be improved later on. Then there's a major exploit; when moving a tile, the animation will still play inside it. While this looks nice, it allows the player to move it until it fits somewhere. Sorry, I had to make this rather short. I'll write a more-in-depth review later | Games forumPlay Game "Mozzle"First post of the topic |