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Topic, Lunar Magic | ||||||
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You must register or log in to post a message.How to delete all current events: Go to Layer 1 Event Editor Mode. Hold Page Up until it says "Already at end (Event 0x77)". Now select everything and press Delete. Do the same, but with Layer 2 Event Editor Mode. However, if you hold Page Down, you will see that there still is some movement. You can disable that by clicking on a tile, pressing the yellow circle, and clicking choosing "No event" in the second box. How to make events: In Layer 2 Event Editor Mode, click the path tile(The tenth button). Press down until you get to Event Tile pages 8 and 9. Use these tiles to make paths that can be activated(You can also change the palette with the left/right buttons). Go to Event 0x1, and place the paths that you want to be activated. Now click the level you want to activate the path you just made, click the yellow circle and in the second box, choose "Event 1". For more than 1 events, use Event 0x2, Event 0x3 etc. Hope it helped. Also, I found how to change the ACTUAL credits. Crap, I can't see the level ID and Event numbers, they're too small.... A little help? I'm just going to make a new world... Also, rocky, I didn't know you had Lunar Magic. Maybe you wanna make a collaboration romhack? Will you put us in the credits list? I don't know how to edit the ACTUAL credit list, but you can put something like "Thanks to rocky and SuperDog from bonuslevel.org for helping me make this romhack" or something like that in the message that shows up when the princess is saved. To change it, go to this website and scroll down until you get to "SMW Thank You Message Importer". You might find some of the other things useful, too. (SMB 1,2,3 + SMW + Super metroid) Stiil having a bit of trouble with the title, all the letters are really tiny... XD Oh well, thanks! I'm having troouble with the camera. When I go a certain height in the level, it won't show me. How do I make it follow me no matter what height? Also, how do you edit the "SUPER MARIO WORLD" title screen? Since SD couldn't help with secondary entrances and pipes, I'll explain that. Let's say you put a pipe, which goes to another level, and you wanna come back. That's called a secondary entrance. Click the door with the number 2 on it. Then select the level you came back from from the first scroll bar, and choose the level you'll enter, and the screen number. For instance, from level 105, I go to level 1CB. Then, from the scroll bar, I select 1CB to 105, 105 in the destination level number, and the screen number I want him to spawn. Now, the X/Y position is the position in which Mario will spawn. Choose the position by messing around with the X/Y position buttons, or make your own custom ones. Now, HOW will he enter? Through an up and down pipe? A horizontal pipe? If you choose a pipe, make a non-exit enabled pipe, and put on the Mario on the edge. For example, if you put him as Horizontal Pipe Exit Right, make sure Mario's body is on the edge of the horizontal pipe, or he'll die. So... a level in the Overworld Editor, right? You mean a level tile that Mario can enter? Go to the Overworld Editor. Then, click the house without the star. Next, click on the blue switch. On the seventh and eight rows, you will see the level tiles. The normal ones are the ones you can see and the translucent ones are hidden levels you can only see when you finish the level before. Just place it on the map. To make it go to a cerntain level, highlight it(when it's on the map) and click the yellow circle button at the top. Then just put in the level number. Now I wanna know how to put a new level in the Overworld editor. Anyway, back to the point: I know quite a lot about Lunar Magic, so I can help you with most things. This is how to make doors which go to other places: First, go to View -> Screen Exits. Then place a door(it's an object in the "Extended Objects" tab). Now, see the five buttons, all with doors on them? Click on the first button. Then choose whichever screen number the door is. Below, type in the level number you want to enter(I don't know how to do secondary enterances). For example. if I want my door to go to Yoshi's Island 3, I enter the level ID(which is 103). It's different for pipes though... You have to put an exit-enabled pipe in the destination you want to go. I'm not exactly sure what to do with pipes. Midway points: Midway points are easy to make. The 2 stripy poles are Standard Objects(15 _Y), while the bar is an Extended Object(46) I've worked with this stuff a little bit before. Just get to the doors, pipes, different "rooms" (like in level 101)..... First off, open your ROM in Lunar Magic. Surprise! You see original SMW. At the top, you see panels of buttons. Click the blue baby yoshi, and you see sprites. Now, sprites are separated into categories. Standard sprites can be used anywhere, regardless of tileset. Tileset specific sprites can only be used in certain levels, because each level can only use the sprites in the level's tileset (what sprites you use). You can tell if it's part of the tileset if it doesn't have glitched graphics. You can change tilesets, but we'll worry about that later. We'll also learn about generators later. Now, to place the sprite into the level, highlight it, and right click onto the level. But hey, it doesn't work? Why? Well, look at the second panel of buttons (the one with the grass platform, yellow platform, and green koopa shell). They say Layer 1 editing mode, Layer 2 editing mode, and sprite editing mode. Currently, Layer 1 is selected, so click sprite editing mode and you'll be able to place sprites. Now how to put objects? Click layer 1 editing mode, and press the turn block (that's the one to the left of the blue yoshi). You get objects into 3 categories: Standard, tileset specific, extended, and Map 16. Just select and right click into the level to make them, but objects may need explaining. STANDARD: Objects you can you use anytime. To adjust their size, put them in the level, go the bottom right corner of the object, and drag to adjust size. TILESET SPECIFIC: Self-explanatory. Different objects work in different levels with different tilesets. EXTENDED OBJECTS: More objects of both these categories. MAP 16: If you're too lazy to look for the object you want in a category, Map 16 has it all. Also, you can create your own minor blocks with it. However, don't rely on it too much, because some objects don't work in Map 16. EX: The purple climbing triangle; it won't work at all. |
Which level ID is the one in the beginning? The one where a message pops up after one second saying "Welcome! This is Dinosaur Land..."