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Topic, Neon Defence feature list

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Ahroo 14 years ago
  And you never got to play a generic tower defence game either? Bullcrap. |:_
gamelover101 14 years ago
  I never got to play the old version!
Ahroo 14 years ago
  Idiot. |:_

Buy towers, place towers, send creeps, watch. Just like any other tower defence.

If you're going to fail, at least make it a GOOD fail. |:_
gamelover101 14 years ago
  MARC, I have no idea what the old gameplay was like, and since you said you wouldn't change it, I'm confused!
Ahroo 14 years ago
  Game mode... |:p

Infection - Spread as far across the map as you can! (Get as many towers on the map as possible, you lse towers rather than lives, in the order you placed them in.)

And it's not a "real" feature or anything, but why not have a "break" in the map? as you lose lives, it becomes worse until you lose all of your lives... then it engulfs the map. This most likely won't make it in. |:p
Hexicube 14 years ago
  *hides*
but srsly, offtopic...
birjolaxew 14 years ago
  *Eternal state of bliss and happiness*
AK 14 years ago
  *shoots Birjo*

XDXDXD
Hexicube 14 years ago
  *kills AK*
AK 14 years ago
  Rainbow mode:

BG is rainbow, enemies explode itno a bumch of colors when they die.
Hexicube 14 years ago
  Endless creeps - Onslaught mode :P
Time attack already there
probably wont add super-powers, especially slowing time XP
allyally 14 years ago
  Hm interesting ideas,

Game mode:
-Endless creeps come continuously without pause, a sort of survival,
-A time attack; 'hold off creeps until re-enforcement arrive' sort of thing,
Features:
-Super powers? like missiles can you can fire with user control, and maybe nuke or something that will wipe out all of the enemies on the screen
-Slow time ability,
Hexicube 14 years ago
  Feel free to post any possible features you think would suit neon defence. The features can be anything from new tiles and creeps, to different gameplay modes, or even special tiles used in the pathfinder.

Current features:
SPOILER
Neon theme - Implemented

Darkness around enemies - Implemented

Game mode subcategory[partially implemented]:
SPOILER
Regular - Will be implemented
Survival - Will be implemented
Onslaught(allyally) [Endless amount of creeps pour in, how long can you last?] - Implemented
Collector[earn set amount of money, you lose money rather than lives] - Might be implemented

Pathfinder subcategory[implemented]:
SPOILER
Waypoints - Implemented

Triggerable events[not implemented]:
SPOILER
Trigger when passed waypoint[not implemented]
Trigger after X waves[not implemented]
Trigger after X kills(demonicyoshi)[not implemented]
Show message[not implemented]
Money bonus(demonicyoshi)[not implemented]

Creep subcategory[implemented]:
SPOILER
Custom stats - Implemented
Special event clothing - May be implemented
Distracter(demonicyoshi) - Implemented
Druggie(Ahroo) - Implemented
Healing - Implemented

Tower subcategory[implemented]:
SPOILER
Custom stats - Implemented
Target selection modes - Implemented
Charge(takes time to shoot bullet) - Implemented
Build Times - Implemented
Experience and Levelling - Implemented

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General

First post of the topic

Hexicube 14 years ago
  Feel free to post any possible features you think would suit neon defence. The features can be anything from new tiles and creeps, to different gameplay modes, or even special tiles used in the pathfinder.

Current features:
SPOILER
Neon theme - Implemented

Darkness around enemies - Implemented

Game mode subcategory[partially implemented]:
SPOILER
Regular - Will be implemented
Survival - Will be implemented
Onslaught(allyally) [Endless amount of creeps pour in, how long can you last?] - Implemented
Collector[earn set amount of money, you lose money rather than lives] - Might be implemented

Pathfinder subcategory[implemented]:
SPOILER
Waypoints - Implemented

Triggerable events[not implemented]:
SPOILER
Trigger when passed waypoint[not implemented]
Trigger after X waves[not implemented]
Trigger after X kills(demonicyoshi)[not implemented]
Show message[not implemented]
Money bonus(demonicyoshi)[not implemented]

Creep subcategory[implemented]:
SPOILER
Custom stats - Implemented
Special event clothing - May be implemented
Distracter(demonicyoshi) - Implemented
Druggie(Ahroo) - Implemented
Healing - Implemented

Tower subcategory[implemented]:
SPOILER
Custom stats - Implemented
Target selection modes - Implemented
Charge(takes time to shoot bullet) - Implemented
Build Times - Implemented
Experience and Levelling - Implemented
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