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Topic, Neon Defence feature list | ||||||
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You must register or log in to post a message.During the next wave, the first 25% of the enemies will start from this point. It will disapear after this. unrupters does give me an idea though, healers...they have a LOT of health and can transfer health between other creeps to balance them out...basically its combining its own health with others XP "Erupters- explode when they die, damaging surounding enemies. (helps the player out) Unrupters- when they die they heal sourounding enemies" Druggie It may have an incredibly high amount of health (pain killers FTW) but it doesn't exactly know which direction the finish is in... (randomly goes backward and forward along the path) Tower feature... |:p Collapse Attack This may destroy your tower, but it kills all lower creeps and slows down higher ones in its collapse radius. Pathfinder... |:p Segregated Waypoints These waypoints are for different types of creeps (e.g. you have 3 paths. You can use these waypoints to sent one type of creep down one pathway, another type down another road, etc.) Game mode... |:p Uphill Battle You have a set amount of towers (up to 9). Make them count. Feature... |:p Mouse-aimable Tower Toggle A toggle for whether the towers aim where your mouse is pointed or aim automatically. Can be toggled to Automatic aim, All aim at mouse and Nearest aims at mouse. -------------------------------------------------------- Most of this probably won't even make it in. |:p also, I looked at my CPU usage, 4 towers and about 30 creeps is eating away at my CPU...so for that reason, neon will probably end up going, however I will run a test first... [edit] barely any change, its not the neon... [re-edit] I cant work it out, idk if the lag is a big issue tbh but I am using one of six 2.8GHz cores to run it so I think some people may end up with probs... time for adding lots of towers ;) also towers can use different target selecting modes: nearest, closest to end(finishing off), or closest to start(wearing down) this should allow for a tad more strategy in how players prepare their towers... also, due to the way I did the level data, adding more features should be easier in the future...should any arise ofc :P Current Version note that I mentioned allowing 'clusters' of waypoints to be done in any order, I wont add that :P Enemy Factory- After you build it, the tower creates extra enmies each wave (1 per second until the wave ends). These enemies are regular enemies. The purpose is strategy. Say you have a section near the end where enemies keep dieng before they get too. You could create an enemy factory near this unused stretch. Your towers in that area can easily kill these extra enemies and you will gain extra cash. However building such a tower is extreamly dangerouse, as it is extra enemies that can potentially harm your base! Upgrading this tower will make it spit out enemies faster. it was "distrackers" because they deviate from the "track" thus it was "distrack", which sounds like distract, but i guess if they dont rotate around the tower that name wont make sense. Ram Very powerful because it rams into enemies full force, in the direction of the nearest, until it gets to the other side of the road. Takes a long time to reload because it has to turn around, and may be a bad idea on levels with wide roads. :/ Also: Erupters- explode when they die, damaging surounding enemies. (helps the player out) Unrupters- when they die they heal sourounding enemies distracters - towers focus on one enemy at a time, I could just make it stop... artilhurry - uh...no XD Quicksand mode- For experienced players, all towers will be destroyed within 5 turns of building. New enemys: Distrackers- They contain higher hp then normal enemies. Once hit they rotate around the tower that hit them, causing that tower to focus on them while other enemies slip by. Artilhury- stays by the start area and Launches enemies towards the finish. Enemies will get damaged upon landing, but cannot be hurt while in the air. Power Up mode: For more experienced players. Only a certain amount of towers can be placed, and creeps have 2x the health. I sugested it a million times and you said maybe a million times, so i assume you know the idea by now. also, the waypoint idea might not get implemented as fully as I wanted, you will only be able to make an ordered set of waypoints... Ps: I think It's my Comeback |
I'M GONNA MAKE A LEVEL!!!!!!!!!!!!!