![]() |
|
|||||
Topic, Level "Light Chaser", game "Path 4 Mouse" | ||||||
| ||||||
You must register or log in to post a message.I vote official, because concept and design is beautiful!! Actually I also considered your level too, which is also good, but there is a drawback that if you pass by the sensor quickly then all the lights will light up. ![]() :( ![]() My initial idea is, when you seize one light, you can lit the checkpoint. Just like Treazer's and my version. eNrNks0OwiAMx1+IS2GO+URqYtzFI9mzS8R0pbRbswSz/Hsg8OsX7Wt+Pm739+KdSakHN2ZF74BIB+mt4LGT+BwcrXv4au2n5nai/Z2j9YHKecbV09I5SoDxn+0cHNgX1ALOpNSDC1kxGMEwGjPHa324DD/DB0rja7HaT2+L+2zCpLLVYxul0BEQU7HWWX7keRjhUidLMnvQ5geaAGIJZRUm1wxaCJGE2WbL3sLAO+34B2ncQUU= Edit: Now I'm facing a choice=.= ![]() eNrFld1OBCEMhV+IC2E6ZeeJ1MTojZdkn10oP9N2CtloNgYyIv1aTg9EP78+3l/fvu/e6YGH225uBwe7w93B4SKUHYqmTuWNHM/TlzD9LKMtBF4L9q0TGosTSCw5bo2Kh87zHc47vTTeHKLbX+SSnZo7aim+JY3CXp9UsSTyz5Er5/p4q1idyPihnJRGB/5sqBXMrvpU+xZ6vVNntp5jEV8+UqWCW4TqJiu+Xzuo1qTqSDdTdDCyt6EpsatQ6vXISna4OsxvF8gHoAW5mZhqWjK9Sno7YiTwlxYP9ZZqcByRJx7aI1UJI3vJdAHVoF1QtCcCqd0y0uvIDiC/tdyBPDZJy4xZqwzoHtxDI/2Wg61+6rTZEebQip4tJmiM9hETfGsjp1ndqVL5U7y+NCISQtfRawdG2XC4SA8m3WMCY1UEP8u5zsVtWr9apLR6wU4Uz0n7NtOz3/Ifubt3D430PA7GPwcsE2HBbqgXC7IXg5fzDw8uxGIbBJnkkIo9AfguR1t+GFVnYlXXoZ8ALfKYsSZIwi5+nnK1sbapprGE9vpC6ETs5Ob0FchiprP/+VaX4wdyDged This level takes times to finish, so I wonder who can solve this problem. ![]() ![]() PS: I'll hold the lights. ![]() Also a strange thing happen when the cursor keep stopping at the start. | Levels forum
|
But IMO if this becomes an official then many players will mislead the wire linkers and make endeavour to 'light' them up or 'lit' them when creating a level (No official will hide any cables).
And also this level bases on a large circuit, which may effect the PC much, the same as burfy's Ignite (Path 4 Mouse).