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Topic, Level "Oldschool arcade", game "Rolling Turtle"

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Minion 6 years ago
  I didn't used backgrounds because it would get blended with the buttons and therefore would obfuscate the position of them. Actually there is a way to avoid this problem but i don't know how to make it yet.
gameinsky 6 years ago
  Decent idea, pretty easy after the first failure.

Could have probably used some background but fine as is.
Minion 6 years ago
  This is strange, i didn't experienced any issue while testing the level. Nevertheless now i removed the diagonal styling of the blocks, now it's ready for evaluation.
Elizea 6 years ago
  The diagonal lines on the floor screw up your jumps every now and then. If you wanna keep the same aesthetic but fix the occasional weird angle jump, you could make the diagonal lines be one pixel shorter so that they don't reach the floor and thus wouldn't sometimes affect the turtles jump.
Minion 6 years ago
  After five years i've decided to finally edit the level. I completely redesigned the level while maintaning small aesthetics from the original one. I changed the moving box to three moving death circles, each with their own path and expanded the playing area.
gameinsky 11 years ago
  I'd still apprieciate it if it were longer.
Treazer 11 years ago
  That's not a problem, because you should avoid the box.
alanliu12121 11 years ago
  I tested it, and a new problem rises:

I think all of the lines should be filled in.
Minion 11 years ago
  Problem fixed alan.
BonusLeveLover 11 years ago
  I think it's supposed to do that, alan
SuperMario 11 years ago
  This could be a good level
alanliu12121 11 years ago
  Got Pushed in...

Huh?
gameinsky 11 years ago
  The level's a bit short, don't you think?

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About Level "Oldschool arcade"

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gameinsky 11 years ago
  The level's a bit short, don't you think?
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