Pixelbomber, I think you need more experience with playing P4M. Few notes: - this level is possible and not even that hard, avoid naming levels like you did - thumbnail is stretched, hold shift while capturing it, and it is better to capture only a small part of the map, it looks better - don't use time stopper in the same place in more than one layer, it produces negative scores - pay attention to the design, don't overuse tiles (why so many powered lights, with so many switches?)
Level was rejected, but you can edit it if you want, make a comment here if you do.
Pixelbomber, I think you need more experience with playing P4M. Few notes: - this level is possible and not even that hard, avoid naming levels like you did - thumbnail is stretched, hold shift while capturing it, and it is better to capture only a small part of the map, it looks better - don't use time stopper in the same place in more than one layer, it produces negative scores - pay attention to the design, don't overuse tiles (why so many powered lights, with so many switches?)
Level was rejected, but you can edit it if you want, make a comment here if you do.
Few notes:
- this level is possible and not even that hard, avoid naming levels like you did
- thumbnail is stretched, hold shift while capturing it, and it is better to capture only a small part of the map, it looks better
- don't use time stopper in the same place in more than one layer, it produces negative scores
- pay attention to the design, don't overuse tiles (why so many powered lights, with so many switches?)
Level was rejected, but you can edit it if you want, make a comment here if you do.