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Topic, Level "1-Castle", game "Rolling Turtle" | ||||||
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You must register or log in to post a message.Well, this level does have a lot of curves in paths... So the more curves you have in paths, the more laggy it will be. Note that I could write an algorithm to optimize the curves in a PATH and your level would not be laggy anymore. It's not easy but it's possible. The problem is that it could affect the display in ALL levels, as the curves rendering order would need to be slightly changed. I don't think it's the paths, but rather the large amount of curves in the level - RT isn't really optimized for them. (Sorry for the delay in evaluation, it was certainly a "not finished" level, and it was very far in the middle of rejected levels in our list). | Levels forumPlay Level "1-Castle"About Level "1-Castle"First post of the topic(Sorry for the delay in evaluation, it was certainly a "not finished" level, and it was very far in the middle of rejected levels in our list). |