Bricks can be any colour dependent on Level Data (in code, so you can't really visualise this).
Types of Brick are: - Normal (with strength stated on brick when > 1) - Bomb (destroys all 8 bricks around it) - Railball Powerup (ball does not rebound off bricks) - Speed[+/-] Powerup
Any suggestions would be welcome in a PM. Any updates and I will update the link and notify you.
Hey everyone. (Long time no see... about 18 months)
Posting here to answer a few questions so that it's clear where this game is going, and so no question remains unanswered thanks to my inactivity (that's the aim anyway).
I was inactive because I just finished my GCSE's (secondary school qualifications for those outside of the UK) and am studying for my A-Levels (college-level qualifications) in order to prepare to study Computer Science at university. The workload is harder, plus my social life is also changing so I'm finding little time to come here anymore.
As you may remember me mentioning just before my inactivity, I was in the process of remaking the game using ActionScript 3.0. Astro Breaker can help me in terms of constructing a portfolio of my work in terms of progressing with Computer Science, and so I will continue to develop the remake - at least, that is my intention.
The remake will include a level editor and if it's all figured out, I will make the game BL Compatible. In terms of moderating levels, I'm sure a solution can be figured out down the line - maybe I will lead, maybe someone else will - we shall cross that bridge when we come to it.
Hope I've managed to clear everything up. Was great to come on here and see the progress that's been made, especially with the release of Simon's new game (Congrats). Best wishes to all. :)
But I found a glitch. Sometimes while i'm playing a level all of a sudden the wait icon will appear and then I can't do anything after that. I wish I had a video or picture to show proof of this.
The link in the first post will be updatedonce I am happy with the game. It will contain a standard one row level.
[Edit] I figured out how to remove the Award "Repetetive Basher!" from the user profiles. Rather than de-activate the achievement, I had to remove it. Our experience points gained from the achievement should be deducted when the next profile update occurs (12:00 GMT)?
This was a default level, all colours have been implemented, along with a brick which you have to hit 'x' times, as well as the railball brick. All of these bricks can be any colour represented by a Hex value.
The graphics will be done for later, as you have said, and more features will be added. However, the physics and engine seem okay, and that is why I need the feedback.
Well, there's not much to say as there's not much yet. It's a simple game, but what the game already has looks good. Scoring systems seems fine, the collision and the controls also do. I couldn't spot any bugs so far. :)
The paddle and the black bricks look the same though (except the size). The graphics in general could be improved, because they are kinda boring, but that's for later, I think.
To be suiting for BL, it needs way more to allow many levels and to be fun though. There's a brick breaker you should take as an example, but I forgot the name. I know gameinsky played it a lot and you will most likely know it as well. Take this and Astro Breaker can be an amazing game! You seem to have gained the skills to accomplish something of the like.
Oh, and for the testers: test the file in Manufan's bl_shared folder instead of the file in the Astro Breaker folder.
Chris, you can be a tester on this old game. It will be a while before I upload the new one. :)
That is in the bl_shared folder if you want to look GIS. The physics seems solid enough, but any suggestions are welcome. :)
Chris, I have added you. The game is glitchy in places and I could've ironed the glitches out, but to tell the honest truth, I could not locate the file! :O (xD)
Time moves really fast... I'm now nearly in Year 9, In 1 year time I will have started all my GCSE's (Very Important Examinations) Year 9 will be hard for me... And I won't have much time...
I've changed Astro Breaker standalone on my computer so now everything is produced by code, whether it be external in classes or on the Actions panel. :)
From now on it's a case of adding new bricks and coding their behaviours, which shouldn't occupy too much time. However I'm going back to school a week tomorrow and it will be my last year before college, and I might not have a lot of time, but I'll try whenever I can to take this game forward! :)
As for programming, it depends. Check the Sharing AS3 classes thread for FlashDevelop, a free tool used to create Actionscript files to make games. However, I don't use this, I use Flash itself, an IDE (Integrated Development Environment) costing £500 w/o discount. I got mine for £100 roughly due to Student/Teacher, but I would advise not to take this option unless you are considering programming in the future.
Just pm me any ideas you have or share them on the ideas thread.
As for access to the game, I'm still squashing a few preliminary bugs before I can release it via a Dropbox link.
Hey manufan, what a time for me to return to BonusLevel after such a long break!
I'm glad to see that you've decided to revive this idea again, however sadly I'm still no good to you in the aspect of programming and designing, but it would be a pleasure if I could still be of use coming up with fresh new concepts for the game. I would love it if we could keep in touch to share new ideas as I'm still as passionate about this game as I was originally. And maybe, just maybe, this time you could teach me how to programme a little so I can contribute a bit more.