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Topic, Astro-Breaker Suggestions and Game Ideas | ||||||
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You must register or log in to post a message.How should the ball handle brick collision? Examples More suggestions / feedback would be welcome. Blocks - Wormholes / Teleporters: Always been an idea of mine ever since that Windows XP Pinball Game. - Wall / Null Bricks: Again, a good suggestion. - Magnetic Bricks: A Possibility. Powerups - Big & Tiny can be done with a little tweaking. - Ball Speed +/- can be done easily. - Light & Heavy: I have alternative ideas as these, I'm afraid, cannot be implemented. - Macho & Weak: Unsure, probably not going to be implemented. Thanks for the suggestions! I hope you have wall bricks, which can't be broken and don't need to be in order to win. What about magnetic bricks, that pull or push away the balls (not too much, of course), that also don't need to be broken to win? I also have some ideas for powerups: Big (B) - increases length of paddle Tiny (T) - decreases size of paddle Quick (Q) - increases speed of ball Slow (S) - decreases speed of ball Light (L) - increases speed of paddle Heavy (H) - decreases speed of paddle Macho (M) - increases amount of damage ball can do Weak (W) - decreases amount of damage ball can do On the bright side, I fixed major Ball Collision issues. The sound is fixed, so I'll add Hexicube as a tester shortly. @Hex: I will add you as a tester for 24hrs exclusive access. @Birjo: Okay. No, the user would not find it fun to play with a constantly changing screen-effect. Seriously. TWILIGHT!!! ABANDON THREAD!!! XD id also like to see how the game is coming along :P Traights a)blurs screen like a sloppy 8-bit game b)can have time setting in editor c)also makes ball goes slower (MOAR IDEHZ MOAR MOAR MOAR!) I like your idea, it's just a bit all over the place. <-->=======================================O I think I get it but your diagrams aren't clearly labelled. For example: Quoting Myself from Topic, "Astro Breaker Suggestions and Game Ideas" The New Bomb Formula: ___________________________ For the sense of the diagram, let's say the ball respawned in the Yellow Brick's target area, this would happen if it was a bomb ball: Main Message: I've figured it out but from now, even an MS Paint drawing would be better. 'An insane range' for what? Playing with Elephants? Shooting a target? What? Still, you have great vocabulary, and great ideas! Traights a)can't be destroyed b)has insane range ex:<>-------------------------------------------0 ----^Enemy------------------------------------^ball c)can shoot from all the cardinal diretions GL101, if you're not happy now then you never will be with this game! :/ good idea = stupid counter-argument + laziness? o.O | GeneralFirst post of the topicWhat is this topic about? I am creating a game called Astro Breaker and ideas are always welcome! What is the game about? It is a basic spacey, retro Brickbreaker / Arkanoid game. Any suggestions for bricks, powerups or gameplay should be posted on this thread! Types of Brick Artist: Treazer Thanks, Manufan Updates |
So my collision is fine, except for the vertical walls of the brick.
It won't be too hard, and it isn't really based on angles in code, but I have already figured it out. :)