Wow, am I losing skills here, maybe I've solved many of the easier levels, see I need to learn a lot more advanced tricks and moves if I want to beat the harder levels. Even the ones in the insane category. Any hints would help, maybe from Nelson in a spoiler.
Ugh! I forgot to say you need to check, I leveled from vol 0 to vol ?. Now ready to evaluate pack
Simon unvolumed the title, because it shouldn't be a series. it becomes a linear series not matrix. have fun Dozen Worlds Journey
Under level 20 is "easy" and "non-huge ways to move". To be honest, I didn't expect anything over else: it starts with symmetry broken like last part of Visible Grid. Again, High Scores of First 18 Levels: 09 09 06 08 11 18 10 10 18 12 23 23 07 09 40 40 39 28
but I don't released CLASS PACK (BLockoban) because not as planned for 213 to 216 & 92, still on hold.
I'm having a lot of trouble on pig's new level, "Oversaturated". I only get three sets of blocks to break and the rest just stay there. I can't find a good method in solving. I suck at this game TBH.
I wanted to fill the entire level with crimson color. last of universe it was the Crimson Front Theme. thumbnail and color changer are only for art; background of any games excluding ringmania were unhelpful for shiny thumbnails. please don't mind while evaluating, the level is done and stay
Nice comeback pig with the new levels. However I can't solve them. You and suhangha and many others here are fabulous designers. I wish I could be as good as y'all. I have low self esteem.
The reason I first set the level to purple, then grey, then blue to accept it, is to make sure it gets the correct order in the accepted level list. Sometimes when you edit an old unaccepted level, and directly set to blue, the level is not in the correct position.
EDIT: It's wonder why do you go through the process: Purple, Grey, Blue; I guess that's apart from the score issue.
Ballad BoomBox a 6/5 for my own level. I solved accepted 12 levels DMA&NMT. I need to prove if is possible total 84, Still I have to go score 12 levels BWB AND eveland; I would like to be evaluated on (fishing+remaning everland levels), lastly
This Volume is Wonderful This Volume is based on scripts of my philosophy for "Puzzle It" This Volume is easier than "Baba is you" This Volume is divided into dichromatic worlds Helpful Staff is most interesting solution Then, sub for Advanced Everland, Forest Camp Dome, Wooden Roller Coaster
Difficulty: Figuring Thoughtful Mechanic
@simon: your games PI & Jelly is great than BB 1&2 although have some of bugs
Taking this into consideration, I provide package anyone can watch / play for All 84 levels: Dozen Worlds Journey From now on, in-puzzle of my maps editing is my limit, I feels it's enough that all puzzle is solvable and has Thoughtful Solution, I'm not sure how many out of 84 will ultimately be rejected.
Wow, this game is almost 12 years old, and I really have not put a lot of effort in creating levels here. Well that has to change. I'd like some satisfaction and contribution too.
sorry, I'm not sure if the level is acceptable, but making it small would break the intended solution so make editing inconvenient. It's not asking for a trick, but it's too difficult and need many tries. Blockoban also has several my big maps (levels 191, 192, and 197 to up) for the same reason unfortunately.
Actually, it's one challenge. Below are the main gates of the level; above is a checkpoint to check whether the Below gate has been solved without any tricks. one challenge needs both main and checkpoint. Programming languages such as JavaScript are strictly logical. I think you will be able to understand
I made new 6 special levels, all is possible but hasn't been released yet. When Simon accepts the remaining beach levels, they 6 will be ready for publication, and I need to decide on names for my levels Simon always remove scores, so New levels except level 6 (scored to prove its posible) now have no points Oh, Puzzle wise men are gone, just Simon, Nelson and me, Favorable puzzlers bbdest/pudelmuetzennashorn solved many insane puzzles
@simon: fishing level is not related to this bomb bug, bomb works by block without link No a missed trick/unintentional method Please accept if you agree.
If I could vote myself, I give 5 stars to following them: Dark Ages Wizard's Bomb Spell Chip Arcade Ballad BoomBox
Does anyone have any thoughts? we know each person is different; My levels never received a vote 4 stars or less for a long time; i have old pi/jelly levels already fine low-stars
Yes, these puzzle games BB2, PI and Jelly have bugs/glitches that can be easily found, and in addition there is an annoying problem in BB1 that, ironically, not everyone has noticed, apparently. So the problem is that when a block enters the right goal there is a transparent effect around the 3X3 and cannot touch/drag the surrounding blocks because of that effect, only for a short while. Players who are usually fast should find that problem.
He said that no longer updates game; but I'd just a mention of bugs. Chris, do you know that bug? if someone is a 'player' rather than a 'creator', easy to find at svart levels, right?
I don't know if Simon can fix that bug, the same thing happened to me a couple months ago when I was trying to solve some levels. I need to get back to playing this on a regular basis.
Volume A and Volume B were done! Total 12 levels so far 4 Great levels of new 12 levels, If I could vote myself, I give full-stars to: Dark Middle Ages Wizard's Bomb Spell Chip Arcade Ballad BoomBox
Wonderful Major Trick: Boom Floating Air difficulty of both volumes = circuit madness
Volume A: Dark Middle Ages Volume B: Neon Mixtape Tour
I found a strange chain bomb bug: a block of Line link suddenly stop duing boom! It's like a runtime bug in programming. Bugs do not occur if a block is in specific location tiles - I still don't know about the mechanism! try to see
Thank you for the tips CG, I'm gonna write them down or type them in an e-mail and start utilizing these to try to make the best fun,original levels to entertain you all. I feel like it was meant for me to find BL 13-14 years ago. So glad I took the time and effort to search for it.
I'll preface this by saying that I don't think this is a game where I am a brilliant designer:
I think the best way to build good levels is to play more levels. I had a look at both of your levels and they seem interesting. My biggest recommendation for BL in general would be to playtest the levels you make and think:
Is this level original? Is this level both possible to beat and possible to fail? Do I enjoy playing the level? Do I have a good idea of what the level is based on the name/thumbnail? Is the category I'm giving to this level appropriate for the level?
If the answer to any of those five questions is no, then your level probably isn't a good one. However, if you can confidently answer yes to every question - then your level *should* get accepted.
I will further emphasize that testing is the best way to be able to verify if a level is good. It is also OK to rework things if you find something in testing. I have binned off certain levels or reworked them entirely because of many reasons - the only way I've found them is in testing. As I said I am not very good at making levels here yet but if your levels follow those general guidelines for most games, they should be looked on more favourably.
Finally - I'll mention that the best Kids/Easy levels (which I think both your levels are) usually have a multitude of 'intentional solutions' and so many scores are possible intentionally - the really challenge is finding the most efficient one.
Hey, I just submitted my first two levels here. So I hope to make many,many more to contribute to this superb game. Jellify is cool too. Can you guys give me tips on how make levels similar to the official ones?
It will take me time to get used to the editor and understanding how all the objects work.