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Topic, Obscurity Suggestions | ||||||
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You must register or log in to post a message.- Is there a way to mute the music and sound effects? - Is there a reason for the possibility to stack speech bubbles? I would also like to specify that I think what Treazer wrote should also apply to other text entities such as signs. - Allow setting custom line breaks in Static Text, so things like this don't happen: more scoring possibilities: • eggs - that's how it currently works - you collect eggs to earn points • jumps - like it exists in RT and HP - jumps decrease score, can be useful for some levels • enemies - killing enemies gives points • deaths - deaths decrease score These are the four scoring possibilities and each of which except eggs are optional, i.e. the level creator (de-)activates them. Eggs are always on, because you only have to place the eggs to give Podly the ability to collect them. You can combine everything how you want it to be. edit: 100th comment! :D * WASD support (if it hasn't been mentioned yet) * Ramp/stair-like tiles that allow you to ascend/descend w/o jumping * More configurability in tiles, such as how far a cannon can shoot, etc. Basically, a pink button is attached to two groups: one with a destroyer, and another with both a creator and the destroyer. Both are connected to the same group of creates, but the end result isn't what I'm looking for. When the button is triggered, the crates disappear and reappear at the same spot, but not in their original positions. edit: I totally forgot this is already a thing. xD - Water droplets can be lava as well. - The option to zoom the game in to 200%. - Block movement configurations. - Allow to link objects configurations to custom graphics. - Tooltips in the editor (can be turned on or off?) - More friendly critters like butterflies and mice. - Link triggers to text so you can have npc's talk to you from afar. I guess I could use an accordion component or something similar to separate the editor into sections that you can view one at a time but then I might struggle to make effective use of all the screen space (tile map is mostly vertical after all). However, I suppose I could use the screen space to add more descriptions and stuff. Alternatively I could aim for a layout similar to the other BL games, where the UI components are mostly popups that sit over the map, so you have the maximum screen space available for editing. Well, it's something I'll consider but at this point I'm so done with the game, I just need to finish all the content, gameplay and levels and get it out there. Also, the editor needs a small overhaul in my opinion. Everything is a bit cramped, perhaps you could show only one block of the standard tilesets with auto-tiling automatically activated. An additional option toggles manual placement for each tile of the tileset, the activated tileset opens in another box. Categorizing decorations and entities and such with some kind of drop-down menu. It's hard to explain what I mean, I could provide a picture instead if you consider updating the editor one day. plus, what about portals? (you all know what those are and do) Maybe it would be possible to direct it using invisible 'arrow' entities or something. Also you could link these arrows to buttons/triggers so you could have puzzles involving moving platforms. I really need to rework the crates a little so that they work in stacks and stuff. Vertically moving platforms are really hard with the current engine, especially when you consider objects stacked on top of each other while moving upwards. How do you handle the case where the platform is moving into the ceiling with a stack of crates on top? | GeneralFirst post of the topicFeel free to post your suggestions in this topic. Please read the other comments before suggest ideas. Key: Red ideas will probably be implemented. Black ideas will maybe be implemented. Updates: Suggestions: Stealth Powerup by Treazer Hides Podly from Turrets and homing enemies like Stingers, evil Schemers etc. Underwater enemies by Treazer More enemies with the water theme, like piranhas and jellyfish. Cave enemies by Alanliu12121 More enemies with the cave theme, like bats and spiders. Mines by Alanliu12121 Exploding mines on the ground which explode at a touch. Laser Turrets by Treazer Turrets that shoot lasers at Podly. Acid by Treazer Poison liquid. Double Jump Powerup by Kiethy342 Allows Podly to make one jump in the air. Chameleon enemy by Treazer. Can hide from Podly and attacks him with his tongue. Iron Ball by Spoony Acts like a boulder and will kill enemies and Podly. |