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Topic, Obscurity Suggestions

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gamelover101 10 years ago
  Would paths be an outrageous idea to put on the table? (so you can reuse certain parts of a level using triggers and such)
gameinsky 10 years ago
  Droplet intensity option.
Make regions hold able (instead of having to click)
Metallic crates: Same as wooden but can withstand lasers and lava.
Speachbubbles that are triggered. (good for pseudocutscenes!)
Treazer 10 years ago
  Removed bumpers and gates from the list, as they are already implemented. (bumpers = launch boxes)
bbdest 11 years ago
  Have you implemented a "boss" character, like something that takes up 4 units instead of the 1?
Treazer 11 years ago
  Oh, that's great! :D :P
geckojsc 11 years ago
  No, I will definitely add an acid/poison liquid, I think I said I won't add strange liquids like super speedy pink goo.
Treazer 11 years ago
  Acid was already a suggestion, gecko will maybe implement it (he didn't want to give me an answer, because I annoyed him spamming the question) xD
alanliu12121 11 years ago
  Toxic Water: You can swim in it, but stay in too long and you die.

Enemies with the "haunting" theme, like ghosts and the undead.
Treazer 11 years ago
  God chase, never post suggestions again, unless you know every feature of the game!

Psycho, yeah gecko already planned them, but he didn't finish them yet. :)
psychomaster 11 years ago
  Trampoline: Upon touch, Podly will go up more and more per bounce. Orders: 2, first bounce, 5, 2nd, 12, 3rd, 15, 4th, 20, 5th, 20, 6th and 20 for the rest (at max)
chase28 11 years ago
  Water Spout: It will Splash Podly Up in the air if standing on.

Crate: Affects Gravity, Podly can push it, (Already Implemented? Well I think "Probably Already Implemented")

3secs, 4secs, 5secs, 6secs, and 7secs+ (Timed falling platforms): Once Podly jumps on it, a timer will start to countdown, and when it gets to 0, The platform starts to fall.

-One last thing, "Dinosaurs"-

(BTW, My 555th Message, LOL)
bbdest 11 years ago
  Perhaps then, there could be something like a lighting storm where you only see snippets of the level at each time. I must admit, that example is really what I was thinking of.
As I was writing this, I came up with another idea:
Conveyor Belt:
moves object next to it in given direction.
geckojsc 11 years ago
  Haha, the game already has all of those things (not in the form of a powerup or light bulb, but a more general system)

Here's a level showing the lights in action. It's kinda old now, but it still demonstrates it really well :)

There's a full lighting system which allows you to draw pretty glows and shadows to the screen using additive and subtractive blending. It's a little technical to understand, but it can be used to achieve some really neat effects.

The game has two 'fog' layers that sit over the screen. The subtractive fog can be used to draw dark colours, and the additive fog is used to draw bright colours. (if you want to make a dark cave, use the subtractive fog)

There's 4 entities in the editor that are used in lighting (near the bottom of the entity selector)

Additive Fog Config and Subtractive Fog Config are used to apply a certain fog to the level. Note that podly has his own glow, which is also configured through these.

There's also Additive Glow and Subtractive Glow that are used to make lights/torches in the level.

I've written some more about it in the editor manual (still very WIP)

Oh wow I just typed a huge lecture. xD
gundu 11 years ago
  Not bad actually, I support your ideas

But Gecko would need to implant a light system then, if it doesn't exist already
bbdest 11 years ago
  Levels that are dark, and need to be lit up, for example, by a torch. Maybe a power up that makes podly glow in the dark for those levels. Probably for cave themed or underwater themed levels.
So,
Light bulb:
needs a switch to be flipped to turn on.
Miner Helmet:
Power up that surrounds podly with light for a limited amount of time.
Torch: always lit, gives out light.
Maybe some enemies that chases podly if podly is in the dark.
geckojsc 11 years ago
  Mirrors and targets for lasers sound like very neat ideas, I might implement them in a patch or something, but they won't be in the first release. :)

I will add pistons, because I need them for the first level (it's part of my story)
alanliu12121 11 years ago
  Mirror: redirects lazers? (Running out xD)
Treazer 11 years ago
  Please don't post fail ideas (especially talking to chase28 and Spoony).
Spoony 11 years ago
  Okay, on to more FAIL ideas..
Fan: when podly hits it when it's spinning, he dies
(because he has only has one hit point.)
Piston: Crushes podly and enemies
Screw: Podly can spin around on it,(Q to spin around in dash power up) unscrewing it inputting a signal and opening a door.
Lazer power up: Allows podly to shoot lazers.
Node: Inputs a signal when a lazer hits it. (couldn't think of something else)
alanliu12121 11 years ago
  We already have doors and those kind will be kinda useless.
Gears: meh maybe
Isn't the box identical to my enemy spawner idea?
papers: now that's just kinda like a cartoonish idea.
Spoony 11 years ago
  Door: Enter it and you can go behind eveything (indicated by a bulge in wall) and you can exit from another door somewhere. (two doors per level)
Gears: They turn around.(decor)
Box: If you press a button linked to the box, the box will open and a monster comes out. (I cant find the word for one enemies)
Factory enemies: More enemies with the factory theme, like robots.
Papers: The papers scatter if you walk into them. Enemies can slip on the scattered paper.Smart enemies will jump over the papers.
Treazer 11 years ago
  What do you understand under hits? Hits with the dash powerup? The plates will be pretty useless.


You can already make timed eggs.
Link a destroyer to the egg and link a waiter to the destroyer.
You could also link a trigger to the destroyer if you want.

Every enemy kills Podly with one hit... Gecko once added lives to the game, but he removed them because they didn't suit the game.
Spoony 11 years ago
  More ideas:
Sticky Enemies: Sticks to walls and stuff.
Plate of metal: Will take 5 hits before breaking.
Plate of wood: Takes 3 hits before breaking.
Plate of plastic: Takes 1 hit before breaking.
Timed egg: Can be collected, but explodes in a set time limit.
Brick Enemies: Is very heavy and can crush Podly in one hit.
Data Enemies: Explodes into data that can kill Podly in one hit, also the data teleport in random locations 3 times before dissapearing..
geckojsc 11 years ago
  Speed x6 powerup
Speed x7 powerup
Speed x8 powerup
Speed x9 powerup
Speed x10 powerup
Speed x11 powerup
Speed x12 powerup
Speed x13 powerup

;)

SuperMario: I guess I could sprite some wings in for the jet powerup that already exists :)
Treazer 11 years ago
  -Jump through platforms already exist
-You can do one way walls with toggle walls and triggers
-Green Buttons=levers
-Switchable fans (turbines) are nearly done
-Electricity is pointless.
-There are tons of background tiles already and there will be added even more.
-Totem poles? You could design them yourself and upload a custom tileset.
-Totem enemies?
-Vines also already exist.
chase28 11 years ago
  New Ideas:
-Jump through platforms (Only Solid on the top)
-One way walls
-Levers
-Switchable fans
-Electric Metal and Electric metal spinners (Electricity flows through this metal, Switches and wires can connect to this)
-Electricity
-Background Tiles
-Totem Enemies
-Totem Poles
-Vines (Decor)
-Punching Glove Enemies
-Super-jump Powerup
-Super-Double-Jump Powerup
-Speed x2 Powerup
-Speed x3 Powerup
-Speed x4 Powerup
-Speed x5 Powerup
-Triple-Jump Powerup

BTW, I really want to wait until it comes out to play it, and make it a big suprise for me! Playing It now would only spoil the Major Suprise for me :D
Treazer 11 years ago
  Yeah, gecko is true.

We have:
-Lava
-Fans (coming with the next update)
-In/Outflow for ascending or descending water/lava
-Floating lava/water platforms will maybe be crates in a future update
-Switchable lasers
-Locked doors (keys are the switches to them)
-Text signs
-Clouds
-Coins (seagull eggs ingame)
-One way doors (a similar version, coming in a future update)
-Projectile Powerup won't be added and when you would read the comments you'd know that
-Checkpoints
-Switches (wirless, why would you need wires?)
-Invisible walls (solid regions)
-Invisible switches (triggers)
geckojsc 11 years ago
  Chase, thanks for the help, but more than 50% of those things already exist in the game. xP

Maybe you should experiment with the level editor and see what things are already implemented? :)
chase28 11 years ago
  More Ideas:
-Black Hole, sucks the player in with it and player dies if touched.
-Lava (Already Added)
-Acid
-Fans, they blow you in the direction they are facing in.
-Lava Switches
-Water Level switch
-Floating Water/lava Platform
-Poisonous projectile shooting Flower Enemies
-Lasers and Laser switches
-Door Unlocking Switch
-Locked Door
-Signs
-Clouds (Dissapear every 5 seconds)
-Coins
-One Way Doors (Can only Be opened once)
-Projectile Powerup
-Checkpoints
-Sticky Platforms
-Wired Switches
-Invisible Bumpers
-Invisible walls
-Invisible switches
-Wireless Moving Plaforms/Elevators [ON] & [OFF] Switch (2)
-Wireless Moving Platforms/Elevators [ON] and [OFF] (Connected to a switch)
-Trap Doors
-Fake eggs
-Fake Walls
-Flooding Water/Acid/Lava Rooms
-Draining Water/Acid/Lava Rooms
-Mud (Player walks slower on mud)
-Quicksand (Podly will slowly sink in quicksand if standing on)
-Draining Sand Switch.
-Slopes
-Wide Slopes
-Extra Wide Slopes
-Steep Slopes
-Extra Steep Slopes
-Normal/Wide/ExtraWide/Steep/ExtraSteep Celling Slopes
-Spikes
-Alternating Spikes (Hides for 3/4 seconds every 1.5 seconds, and Sticks out again for another 1.5 seconds in 3/4 seconds after that)
-Deadly Platforms
-Deadly Spinners
-Deadly Moving Platforms
-Tar
-Tar-Covered Blocks
-Upside down Water/Acid/Lava
-Fire (Burns Things)
-Spreading Fire
-Thunder
-Thunder Clouds
-Snow Clouds
-Weather

Maybe more ideas by me soon.
Treazer 11 years ago
  Spoony, I doubt gecko will add apples. They don't really have a use as you already have crates and trees are a background object.

General

First post of the topic

Treazer 11 years ago
  Here's a list of suggestions for Obscurity.
Feel free to post your suggestions in this topic.
Please read the other comments before suggest ideas.

Key:
Red ideas will probably be implemented.
Black ideas will maybe be implemented.

Updates:


Suggestions:

Stealth Powerup by Treazer
Hides Podly from Turrets and homing enemies like Stingers, evil Schemers etc.

Underwater enemies by Treazer
More enemies with the water theme, like piranhas and jellyfish.

Cave enemies by Alanliu12121
More enemies with the cave theme, like bats and spiders.

Mines by Alanliu12121
Exploding mines on the ground which explode at a touch.

Laser Turrets by Treazer
Turrets that shoot lasers at Podly.

Acid by Treazer
Poison liquid.

Double Jump Powerup by Kiethy342
Allows Podly to make one jump in the air.

Chameleon enemy by Treazer.
Can hide from Podly and attacks him with his tongue.

Iron Ball by Spoony
Acts like a boulder and will kill enemies and Podly.
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