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Topic, Game "Xanward Urthadar"

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Hexicube 14 years ago
  well as far as I can see it's the only way, may aswell use it for the time being and examine lag...also i'mm pretty sure a huge amount of values doesn't cause lag, it just uses lots of RAM...
THeNiNJa 14 years ago
  @MARC, I don't think that this method is the optimal one, as a level where you move 300 times will start to lag.
On the other hand saving the level data after each move won't affect that much.
Sillius 14 years ago
  He has been busy with schoolwork :)
Zodiac 14 years ago
  Why Theninja stopped working on the Game?
Hexicube 14 years ago
  for infinite undo just monitor all actions, when undo is called reset move count and call the moves again(excluding last move)
Zodiac 14 years ago
  MarioisFireball10,

Look some messages previous then you see what Ninja has posted:

* Fix player/door position data (Fails upon scrolling) - √
* Draw main protagonist graphics - X
* Draw enemy graphics - X
* Implement ruby in game/editor - X
* Implement scrolls in game/editor - X
* Add spell animations - X
* Crosshair animation? - X
* Add infinite undo function. - X
* Create introduction ( + more? ) - X
* Reduce lag in the editor - X
* Start test phase - feedback - X
* SOUND - X
minimariner 14 years ago
  Yay, a few things isn't that much is it? lol.
SuperMario 14 years ago
  Akiller still completed 8 levels!
Sillius 14 years ago
  Yup... THeNiNJa only needs to add a few things before it can be called complete :D
MarioIsFireball10 14 years ago
  Is this almost finished?
Hexicube 14 years ago
  the game's almost finished anyway lol
minimariner 14 years ago
  Are you just asking to be a tester in every game?

I don't think that this game needs any more testers because there are already levels being made official and there is already a lvl 2 admin.
Money666 14 years ago
  Can i be game tester?
Treazer 14 years ago
  its an wizard.
Hexicube 14 years ago
  no look on the scores tab
Hexicube 14 years ago
  lol I see you took my advice :D
SuperMario 14 years ago
  Sillius makes the levels official
Hexicube 14 years ago
  you also should look at the custom score text help bit when uploading game, use '%p move(s)'
SuperMario 14 years ago
  This is not the game Draw, you changed the game. O_O

Some guys is not a tester and played this game.
THeNiNJa 14 years ago
  Sorry jp, job done.
Still a few things to correct in the editor.

* Fix player/door position data (Fails upon scrolling) - √
* Draw main protagonist graphics - X
* Draw enemy graphics - X
* Implement ruby in game/editor - X
* Implement scrolls in game/editor - X
* Add spell animations - X
* Crosshair animation? - X
* Add infinite undo function. - X
* Create introduction ( + more? ) - X
* Reduce lag in the editor - X
* Start test phase - feedback - X
* SOUND - X
jp 14 years ago
  Just add these line on the first frame of _root.
Hexicube 14 years ago
  I wonder do you add that to the editor or each movieclip?
jp 14 years ago
  @THeNiNJa, di you try to add the trick described in the doc :


MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;
MovieClip.prototype.hitTest = function(x, y, sf){
var obj = {x:x, y:y};
_root.localToGlobal(obj);
return this.oldHitTest(obj.x, obj.y, sf);
}
Hexicube 14 years ago
  yeah but you can use rollOver and rollOut on movieclips :_
[edit] it's less laggy and less buggy
[re-edit] @ theninja
how can you be better than me at as if you can't even see the smallest errors? (skype conversation)
THeNiNJa 14 years ago
  -_-

I need to check if the cursor is over a button before placing a tile. In addition I need to check if the cursor is over the menu. If it isn't, the menu will close.
Hexicube 14 years ago
  TheNinja that does seem a bit weird, why not try to reference the tile location from the cursor location and try to find a match? it fixes the bug.
Treazer 14 years ago
  gundu, here are 2 links for it:

http://www.bonuslevel.org/guploads/game11/u_editor.swf

http://www.bonuslevel.org/guploads/game11/u_game.swf
gundu 14 years ago
  Why can't I see the game?

I want to see it D:
THeNiNJa 14 years ago
  It's for detecting whether to place tiles or not, so no.

Already using rollOver for attaching the menus.
Hexicube 14 years ago
  then don't use hitTest() use on rollOver() instead (assuming it's for when the buttons expand)

Games forum

Play Game "Xanward Urthadar"

First post of the topic

lineplus 16 years ago
  I can become a tester please ? :)
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