|
|
|||||
Topic, Game "Xanward Urthadar" | ||||||
| ||||||
You must register or log in to post a message.On the other hand saving the level data after each move won't affect that much. Look some messages previous then you see what Ninja has posted: * Fix player/door position data (Fails upon scrolling) - √ * Draw main protagonist graphics - X * Draw enemy graphics - X * Implement ruby in game/editor - X * Implement scrolls in game/editor - X * Add spell animations - X * Crosshair animation? - X * Add infinite undo function. - X * Create introduction ( + more? ) - X * Reduce lag in the editor - X * Start test phase - feedback - X * SOUND - X I don't think that this game needs any more testers because there are already levels being made official and there is already a lvl 2 admin. Some guys is not a tester and played this game. Still a few things to correct in the editor. * Fix player/door position data (Fails upon scrolling) - √ * Draw main protagonist graphics - X * Draw enemy graphics - X * Implement ruby in game/editor - X * Implement scrolls in game/editor - X * Add spell animations - X * Crosshair animation? - X * Add infinite undo function. - X * Create introduction ( + more? ) - X * Reduce lag in the editor - X * Start test phase - feedback - X * SOUND - X MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest; MovieClip.prototype.hitTest = function(x, y, sf){ var obj = {x:x, y:y}; _root.localToGlobal(obj); return this.oldHitTest(obj.x, obj.y, sf); } [edit] it's less laggy and less buggy [re-edit] @ theninja how can you be better than me at as if you can't even see the smallest errors? (skype conversation) I need to check if the cursor is over a button before placing a tile. In addition I need to check if the cursor is over the menu. If it isn't, the menu will close. http://www.bonuslevel.org/guploads/game11/u_editor.swf http://www.bonuslevel.org/guploads/game11/u_game.swf Already using rollOver for attaching the menus. | Games forumPlay Game "Xanward Urthadar"First post of the topic |