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Topic, Game "Push" | ||||||
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You must register or log in to post a message.I couldn't see what number it mentioned because there were red blocks in the way. Secondly, I prefer to make ALL of my game by myself. It has more personal charm that way I think. Thirdly, In my next 25 level expansion (coming out soon I hope) I'll be featuring some of my favorite, more difficult user levels. Furthermore, you're score is the amount of time on the clock at the end of the level (in seconds). blNewUserData true 11_38,40,37,39 11_38,40,37,39 11_38,40,37,39^Here is the data. (with the period) edit: you can get rid of it for a short time by clicking elsewhere. i think :). when the new level was added it is making me do all the levels again, which isnt a problem for me exept the "tall tower", but i thought i should report it [edit jp, I've merged your 2 messages in one. When you've forgotten to say something in a message, don't post a new one, edit your message instead.] But I do see where you're coming from, I'm reconsidering now. I understand that when pressing the space bar, you don't reset the time, as the state of the tiles is not reseted, and this can be part of the gameplay in some cases. But when pressing on RESTART, the level should be completely reseted as if you play a new level. Otherwise, players will just play another level and play again the same level. This will reset the time and will just make things a little bit longer than pressing on RESTART. I don't want the time to reset when one resets so however many times the player dies is factored into the scoring as well as the time it takes the player to run through the level. Thanks for pointing out the restart-after-finish glitch though, I'm certain I know what's causing that. I found a strange behaviour in game engine : when I press the "RESTART" button after completing a level it doesn't start again. Also when pressing the "RESTART" button while playing a level, I expect the time to be reseted, but it only make the same effect as if I press the spacebar (hero is resetted, but not the imte). This is the way I imagine hardcore player will try to accomplish the best score. Also while playing the level "Teleport", I realize that the hero can stick on the roof. I find it quite strange, is it intended to work like this ? Since it's time-based, should I be using the 'golf' setting, or is there something more accurate I can use? @Captain, sure send me the code by email, I'll have a look. Btw, how do you compute the score for a level ? Although I had to knock off a crucial gameplay element in order to implement this and I'm going to be experimenting with ways to get this element back until I get it working, so you should still be careful while editing. EDIT: I think I've completely fixed the problem now. Happy creating, everyone! 1. select a level 2. click 'edit' 3. click 'test' The level appears and plays normally 1. select a level 2. click 'edit' 3. change the title 4. click 'test' The level disappears. I'm not sure, but I think this means the problem is with the API. From your account it seems the editor glitch comes from editing a level without actually placing any tiles. Definitely a problem on my end :P thanks! The oscilating glitch is still here. The origin of the problem seems to be that in some situations, a square suddently teleport itself from the top of the cursor to the bottom, and reversely. I guess there is the same pb for left/right. Maybe a way to solve this would be to limit the "speed" of each square ? About the edit pb, I managed to reproduce it twice on your test level. It seems to be systematic for me. 1) I load the game 2) I open the menu and SELECT TAB 3) I click on your "test" level. 4) I click on EDIT, the level is correctly shown in the editor 5) I click on TEST, and the level is empty in the game engine. I'm pretty sure it's not the API, it's a pb from the editor IMO. @ WooHooII - thanks! I'll keep you in mind! @ jp - I tried creating a test level in order to duplicate your problem, but could not. Are you sure this happens every time? I was working on a level once and somehow accidentally deleted it in much the same manner you described. However, this did not happen every time...furthermore, would that be a problem on my end or would that be the API? Also, I tried fixing the oscillation glitch, but I'm not very good at triggering it myself, next time you play the game would you mind testing it for me? @ Friend - I think most people would use the WASD keys for a game like this, so no. But in future versions I'll make changing key setting easier to do and I'll save your game preferences so you won't have to change it every time. | Games forumPlay Game "Push"First post of the topic |
Good catch though, thanks!
One more thing, the background did change to a starry sky, correct?