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Topic, Game "Rolling Turtle"

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minimariner 14 years ago
  Err, i'd say its like Weavy Mazes 1/2 but this one has speed and bubble powerups, paths, a sortof complex boss.
gameinsky 14 years ago
  What does your level include ?
minimariner 14 years ago
  I'll say the same thing that i said to jp, obviously i've changed some words to make sense:

With the level editor for this game, when i try to edit a path, the path properties box doesn't appear. Also when i want to test/local save my new level that i'm creating, the buttons don't work. The level is Weavy Mazes 3.

Here is what i've tried:

1) Refreshed The Page
2) Restarted My Computer.
3) Tried Another Game, Then Gone Back To Rolling Turtle.
4) Edit Another Level Then Gone Back To Weavy Mazes 3.

But it still doesn't work properly. What i've seemed to work out is that the problem only occurs on the level Weavy Mazes 3 and none other.

Do you know what I should do?
coliveflower76 14 years ago
  i need help editing my level
SuperMario 14 years ago
  Lol !!
minimariner 14 years ago
  lol Brolling.
Treazer 14 years ago
  LOl look at my score... 16666....
minimariner 14 years ago
  Ok i've now created a topic for ideas for Rolling Turtle.

It's called: Rolling Turtle Game Ideas. You can post ideas in there if you like :)

I would also like to say thanks for you all who are posting on my topic. It is coming more alive :)
minimariner 14 years ago
  yeah customizable hue would be cool.
Hexicube 14 years ago
  yeah and i'm sure it's easily doable...I should know i've done it :D
gamelover101 14 years ago
  hmm, maybe bg with a customizable hue?
more flexible
davidandersson95 14 years ago
  Make a RT ideas feed instead of posting ideas here
Hexicube 14 years ago
  it gives me an idea:
you could choose a height and in the BG there would be hills at that height :D
minimariner 14 years ago
  I have 2 suggestions.

1. New Background Colour:
Black. With the stars white. That'll look very good with levels that uses space. But that is if you want to add them :) Just a suggestion anyway.

2. Import/Export Tool:
Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level).
lololol 14 years ago
  yes, i agree. then you wouldn't have to copy the dots which will make it less laggy.
minimariner 14 years ago
  Yeah it would be awesome (because if you had like 50 lines/dots to select it'll take ages).

e.g. Snakes.
lololol 14 years ago
  OMG! I just realized that! it would be awesome if it was added here!
gameinsky 14 years ago
  I know you can edit 2 lines a time in JG2.
Sillius 14 years ago
  Jp... I have one favor to ask of you :D
Could you please add a selection box to the wrench tool?
When we asked for the delete box it came instantly so could you please add this one too? :D
minimariner 14 years ago
  No Problem :) Glad To Help.
bowser18 14 years ago
  I see. That helps, thanks.
minimariner 14 years ago
  bowser18: here is 1 path of a speed at 100:
O-------------------------------------------------O
To make a object go speed of 200 you need to do this:
O------------------------OO---------------------O - Create 2 paths and make them even sized, (picture may not be accurate) and set both of their speeds to 100.
Hexicube 14 years ago
  yes but you need to create 2 paths half the size and the speeds need to be the same on both...it should move twice the speed of the paths speeds
bowser18 14 years ago
  Is is possible to set speed on nodes more than 100? I can't.
minimariner 14 years ago
  Thanks bowser18 :)
bowser18 14 years ago
  That's a good idea, minimariner.
minimariner 14 years ago
  i think that there should be proper invisible lines because it's hard doing diagonal invisible lines for this game (because that's what i need)

Also i think that there should be fake lines so people shouldn't have to use the glitch of ghost lines.
gameinsky 14 years ago
  Don't advertise levels please.
minimariner 14 years ago
  Ok and thanks.
gameinsky 14 years ago
  And your CoBaCoLi level needs to be edited.

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Play Game "Rolling Turtle"

First post of the topic

wouter 16 years ago
  amazing idea, allthough many tried it, you are the first to take linerider really to a new interactive level, great!
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