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Topic, Game "Rolling Turtle" | ||||||
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You must register or log in to post a message.Are you trying to turn RT into a mix between HP, JG2 and other things? ![]() -slow item, slow line -size decrease -import-export (! important !) -no-jump zone -low gravity zone -teleport -change gravity -bounce line -outfit design -powerup cancel -rocket item -boss design -filler (for the editor) -sticky ground option -switches activated by boulders -water -quicksand -evil turtles -mirror zones -teleport -invincible -path for the finish -freeze water -sidekick -lamp -death star -exp. points -ghastly power-up - Move flag with paths + 1.... Also, Anyone wanna make a lvl with me? ... say you've got a level where the whole level is falling. The flag doesn't fall with the rest of the level, so you have to make a very long, boring elevator ride back up to the flag. It would be more convinient if the flag went down with the level and not stay up at a place very high up that you need to have boring elevator rides to get back to. THAT's why I'd like to connect the flag with a path. So it goes down with everything else in the level. ![]() Can someone ask JP, please? ![]() ... why don't we make a 'when RT touches *selected object(s)*' option for paths? ![]() AWESOMENESS!! I think rolling turtle should have a thing like the info box except you hit it and it plays music from itunes or something. ![]() I found a glitch: if you hide a breakable line under another line, If you first get a checkpoint and then you hit it and it breaks and you die, it will not be hided anymore. ![]() ![]() ![]() ![]() | Games forum
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i hope everything will come out!
especially the evil turtle
(or a clone turtle that do exactly like you do)