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Topic, Game "Rolling Turtle" | ||||||
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You must register or log in to post a message.... say you've got a level where the whole level is falling. The flag doesn't fall with the rest of the level, so you have to make a very long, boring elevator ride back up to the flag. It would be more convinient if the flag went down with the level and not stay up at a place very high up that you need to have boring elevator rides to get back to. THAT's why I'd like to connect the flag with a path. So it goes down with everything else in the level. Can someone ask JP, please? ... why don't we make a 'when RT touches *selected object(s)*' option for paths? AWESOMENESS!! I think rolling turtle should have a thing like the info box except you hit it and it plays music from itunes or something. I found a glitch: if you hide a breakable line under another line, If you first get a checkpoint and then you hit it and it breaks and you die, it will not be hided anymore. | Games forumPlay Game "Rolling Turtle"First post of the topic |
-slow item, slow line
-size decrease
-import-export (! important !)
-no-jump zone
-low gravity zone
-teleport
-change gravity
-bounce line
-outfit design
-powerup cancel
-rocket item
-boss design
-filler (for the editor)
-sticky ground option
-switches activated by boulders
-water
-quicksand
-evil turtles
-mirror zones
-teleport
-invincible
-path for the finish
-freeze water
-sidekick
-lamp
-death star
-exp. points
-ghastly power-up
- Move flag with paths
+ 1.... Also, Anyone wanna make a lvl with me?