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Topic, Game "Rolling Turtle"

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flamin 15 years ago
  -foreground
-slow item, slow line
-size decrease
-import-export (! important !)
-no-jump zone
-low gravity zone
-teleport
-change gravity
-bounce line
-outfit design
-powerup cancel
-rocket item
-boss design
-filler (for the editor)
-sticky ground option
-switches activated by boulders
-water
-quicksand
-evil turtles
-mirror zones
-teleport
-invincible
-path for the finish
-freeze water
-sidekick
-lamp
-death star
-exp. points
-ghastly power-up
- Move flag with paths




+ 1.... Also, Anyone wanna make a lvl with me?
Ahroo 15 years ago
  No, not like that...

... say you've got a level where the whole level is falling. The flag doesn't fall with the rest of the level, so you have to make a very long, boring elevator ride back up to the flag. It would be more convinient if the flag went down with the level and not stay up at a place very high up that you need to have boring elevator rides to get back to.

THAT's why I'd like to connect the flag with a path. So it goes down with everything else in the level.
demonicyoshi 15 years ago
  you could just make everything else in the level move away from the flag, it basically will do the samething.
flamin 15 years ago
  Yeah And add like new fetures, Would be epic.
Ahroo 15 years ago
  Is it possible to update the game so it can include the ability to select a flag with a path? I need it for a level I've been thinking of...

Can someone ask JP, please?
Im 15 years ago
  Use the inbound/outbound.
flamin 15 years ago
  Uhhh... How do we make it when we go on a spot somthing moves when we go off it it stops and when we go back on it moves again?
lololol 15 years ago
  well, thats the only way, if you don't want it to get complicated.
Ahroo 15 years ago
  I usually use Inbound/Outbound for pushing things.
gameinsky 15 years ago
  Switches are not that usefull, for big lines as example.
lololol 15 years ago
  you could use switches at the objects.
Ahroo 15 years ago
  I have an idea...

... why don't we make a 'when RT touches *selected object(s)*' option for paths?
Raymond 15 years ago
  Rolling Turtle, Favorite
jp 15 years ago
  @gameinsky, great find but I will not correct this one for now, this is a very rare case !!
awesomeness 15 years ago
  The return of..............

AWESOMENESS!!




I think rolling turtle should have a thing like the info box except you hit it and it plays music from itunes or something.
sword_fish 15 years ago
  Hello everyone! Long time no see!
oh_bebe 15 years ago
  it also depends on your computer
zodiacra 15 years ago
  depends on the levels
raaaar 15 years ago
  Is the game laggy for anyone else? I can't even play properly. :(
Ditto 15 years ago
  Hello everybody
gameinsky 15 years ago
  Hey!!!!
I found a glitch:
if you hide a breakable line under another line, If you first get a checkpoint and then you hit it and it breaks and you die, it will not be hided anymore.
ost000101 15 years ago
  Score 8000!!
gamelover101 15 years ago
  Glitch! I found that when you die and hit the goal at the same time, you die
matej 15 years ago
  Can anyone send me private message how I can make hedgehogs which don't kill you?
SuperDog 15 years ago
  i dont have it ():
gamelover101 15 years ago
  I wanted to know too, flamin
flamin 15 years ago
  why cant we use the flag with paths? :(
Darka 15 years ago
  so lets start
flamin 15 years ago
  Hax .
Verde3000 15 years ago
  one thing how do you make levels with people

Games forum

Play Game "Rolling Turtle"

First post of the topic

wouter 16 years ago
  amazing idea, allthough many tried it, you are the first to take linerider really to a new interactive level, great!
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