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Topic, Game "Rolling Turtle"

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Im 14 years ago
  Jac1, that was for RT2! :O
Ahroo 14 years ago
  I'll remake the topic! :P

Edit: Here it is!
Jac1 14 years ago
 
SPOILER


I made a topic for that... can't find it though.
Im 14 years ago
  H-mm!
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flamin 14 years ago
  xD .
Ahroo 14 years ago
  ... Really? O_o

... I've been missing out, haven't I? No wonder I don't know that much! I don't have flash! DX
flamin 14 years ago
  Ahroo, Flash coding is VERY easy, Even when its encoded, You can un-encode it by making a vry simple program in c++.


Gameinsky, go to ur profile.
Ahroo 14 years ago
  Remember: JP doesn't update flash games very often. It takes a while to rewrite encoding and make these accessible. It might only be one at a time...

... Sorry for being so negative.
gameinsky 14 years ago
  Most importend IMO:

foreground
switches activated by boulders
wait x seconds Instand of pixels
evil turtles
move flag
filler
square lines.
zodiacra 14 years ago
  thats really good ideas flamin!
i hope everything will come out!
especially the evil turtle
(or a clone turtle that do exactly like you do)
Ahroo 14 years ago
  Jeez, you want a lot for Christmas. 0_o

Are you trying to turn RT into a mix between HP, JG2 and other things?
flamin 14 years ago
  -foreground
-slow item, slow line
-size decrease
-import-export (! important !)
-no-jump zone
-low gravity zone
-teleport
-change gravity
-bounce line
-outfit design
-powerup cancel
-rocket item
-boss design
-filler (for the editor)
-sticky ground option
-switches activated by boulders
-water
-quicksand
-evil turtles
-mirror zones
-teleport
-invincible
-path for the finish
-freeze water
-sidekick
-lamp
-death star
-exp. points
-ghastly power-up
- Move flag with paths




+ 1.... Also, Anyone wanna make a lvl with me?
Ahroo 14 years ago
  No, not like that...

... say you've got a level where the whole level is falling. The flag doesn't fall with the rest of the level, so you have to make a very long, boring elevator ride back up to the flag. It would be more convinient if the flag went down with the level and not stay up at a place very high up that you need to have boring elevator rides to get back to.

THAT's why I'd like to connect the flag with a path. So it goes down with everything else in the level.
demonicyoshi 14 years ago
  you could just make everything else in the level move away from the flag, it basically will do the samething.
flamin 14 years ago
  Yeah And add like new fetures, Would be epic.
Ahroo 14 years ago
  Is it possible to update the game so it can include the ability to select a flag with a path? I need it for a level I've been thinking of...

Can someone ask JP, please?
Im 14 years ago
  Use the inbound/outbound.
flamin 14 years ago
  Uhhh... How do we make it when we go on a spot somthing moves when we go off it it stops and when we go back on it moves again?
lololol 14 years ago
  well, thats the only way, if you don't want it to get complicated.
Ahroo 14 years ago
  I usually use Inbound/Outbound for pushing things.
gameinsky 14 years ago
  Switches are not that usefull, for big lines as example.
lololol 14 years ago
  you could use switches at the objects.
Ahroo 14 years ago
  I have an idea...

... why don't we make a 'when RT touches *selected object(s)*' option for paths?
Raymond 14 years ago
  Rolling Turtle, Favorite
jp 14 years ago
  @gameinsky, great find but I will not correct this one for now, this is a very rare case !!
awesomeness 14 years ago
  The return of..............

AWESOMENESS!!




I think rolling turtle should have a thing like the info box except you hit it and it plays music from itunes or something.
sword_fish 14 years ago
  Hello everyone! Long time no see!
oh_bebe 14 years ago
  it also depends on your computer
zodiacra 14 years ago
  depends on the levels

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Play Game "Rolling Turtle"

First post of the topic

wouter 16 years ago
  amazing idea, allthough many tried it, you are the first to take linerider really to a new interactive level, great!
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