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Topic, Game "Obscurity" | ||||||
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You must register or log in to post a message.But is it intended that you can kill every enemy except the Schemers? PS: Powerups are solid for crates. Also, the current version of the game has FlashPunk's debug mode enabled. You can press the '0' key to enable hitbox rendering and step through the game 1 frame at a time. Might be useful to you guys for reproducing bugs. :) Allows you to charge through some enemies and crates, destroying them. May still be a little rough around the edges. It's the red powerup, replacing the old fireball powerup which didn't suit the game (or at least I was bad at implementing it). The testing phase would've started a few days ago, but because of several bugs it's delayed a bit. It'll probably start in the next 2 or 3 days. I'm sure good non-story levels will also be accepted. weeeeelll... probably a lot of them. For example, a level like Sky Flower in Knytt Stories is completely abstract, but it still makes a great adventure. If the level doesn't need a story, you don't need to add one. I know alan's levels are just quick examples, but if they were real levels they would at least need music, lighting, background tiles and some variation/development of the concepts. You guys are never on chat at the weekends in the morning. I've been trying to show you a problem I've been having with a spooky disappearing platform xD Timezone? :D lol ---- Quoting Here is what said below (cuz I was bored and had free time): If you need level code: eNrtlslOwzAQhjPOtJGTpk2XKCe2I+LAgQdASJEabogTxxyQEGIJqsQT8BS8E+8EYztLmzY0SV1UpMpV6pn6/+14+WruAAK3gPvyaYoPGqKI8Az4eRrWLXvBnwo6eLiyWFUCr6IHT7PgYG4wR1vpoYHATwfSLX0H69bBK/e4TuCjJVclqL/S3uIb7YJAzFdQ2oBD4MSKEbro2g6AKSKbbF0b3PskmV2HaAxF5TZJXjBt4GIfbRsM7DJkKhWSB6Wch1ny/sbc58fXJ5Ja6seADMd2KuY4Fu5SbGSpAQ5EqpOnImo1kRIAZLQHljE2F+LH59d3uclK9p0Cv2h4SKV0L/r3omqo/iKqhpJukaKZtTTgYP1E+KmwUxzwerNXRshOiRRu/WJK6oiW0V5DlP2RLMCRKKRg6KIj2AQsw1+PGsqUkeNvQrgaZYQLcSgCZF1ElZkSHXsZzQDHumh2AvyyxSlZeE39BnFFveEIatvUf4VYzxzEeiYx1rMK8ZaWsVmJNjW42cQgam8Qqd7bGBTSxgZlaQMDtW3uVj5ljQ9AYcoT0JknV0ipviITy8jURzMD1xSPi+BK3QJFW1NlfMowO78DWgjCnak7m7ymjVqAjbwccpMBwA89/lmH Nice level! :D I'm always online at 10AM, which is 9AM in London. And 9AM is still morning... If you need level code: eNrtlslOwzAQhjPOtJGTpk2XKCe2I+LAgQdASJEabogTxxyQEGIJqsQT8BS8E+8EYztLmzY0SV1UpMpV6pn6/+14+WruAAK3gPvyaYoPGqKI8Az4eRrWLXvBnwo6eLiyWFUCr6IHT7PgYG4wR1vpoYHATwfSLX0H69bBK/e4TuCjJVclqL/S3uIb7YJAzFdQ2oBD4MSKEbro2g6AKSKbbF0b3PskmV2HaAxF5TZJXjBt4GIfbRsM7DJkKhWSB6Wch1ny/sbc58fXJ5Ja6seADMd2KuY4Fu5SbGSpAQ5EqpOnImo1kRIAZLQHljE2F+LH59d3uclK9p0Cv2h4SKV0L/r3omqo/iKqhpJukaKZtTTgYP1E+KmwUxzwerNXRshOiRRu/WJK6oiW0V5DlP2RLMCRKKRg6KIj2AQsw1+PGsqUkeNvQrgaZYQLcSgCZF1ElZkSHXsZzQDHumh2AvyyxSlZeE39BnFFveEIatvUf4VYzxzEeiYx1rMK8ZaWsVmJNjW42cQgam8Qqd7bGBTSxgZlaQMDtW3uVj5ljQ9AYcoT0JknV0ipviITy8jURzMD1xSPi+BK3QJFW1NlfMowO78DWgjCnak7m7ymjVqAjbwccpMBwA89/lmH [edit] yeh, like alan said, the doors don't appear unless they are connected to a valid destination door. You do this with the edit tool. Where are these coloured doors? I get the keys but they doesn't appear (I'm not talking about the brown door). Use them with caution, don't put elephants on them, they don't like it. xD I agree the size of the tiles and buttons can be too small in the editor, but I configured the stage so that you can zoom in with your web browser. The tiles might be a bit blurry but it can make the editor easier to use sometimes. If you set it to 2x bigger, it won't fit on the screen for many people, but ~1.5 times is quite good. ;) I've also got a very WIP Level Editor Manual on dropbox, but you might find it useful for some things already. (especially the lighting system, which can be confusing at first) It was 428x428 (I think) and now it is about 700x500 :P Yup, this is a bug, Simon had the same one. @SuperMario, believe me, you can make tons of levels with Obscurity ;) And gecko said, that he wants story-based levels. I don't think, that levels without a story, but which still have a good concept will be rejected (you'll have to ask gecko, of course), but levels like the one of alan will definitely be rejected. @Ferrari, like gundu said, press Ctrl+F5 :) And if you'd see the new avatar I wouldn't be able give you an answer here, but if he won't implement it, you'll still can upload it as custom tileset and put a lethal region over it ;) | Games forumPlay Game "Obscurity"First post of the topicHi guys, I'll hopefully be starting the test phase some time this week. If you're not a tester, you can still check the game out and share your small levels using the public beta page (if the links become too big, they won't work). obscurity.html If you have any cool story ideas or level concepts, that require a certain feature to be implemented, let me know and I'll consider adding it. There's now a topic for feature requests |