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Topic, Game "Obscurity" | ||||||
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You must register or log in to post a message.![]() ![]() But is it intended that you can kill every enemy except the Schemers? PS: Powerups are solid for crates. ![]() Also, the current version of the game has FlashPunk's debug mode enabled. You can press the '0' key to enable hitbox rendering and step through the game 1 frame at a time. Might be useful to you guys for reproducing bugs. :) ![]() Allows you to charge through some enemies and crates, destroying them. May still be a little rough around the edges. It's the red powerup, replacing the old fireball powerup which didn't suit the game (or at least I was bad at implementing it). ![]() ![]() The testing phase would've started a few days ago, but because of several bugs it's delayed a bit. It'll probably start in the next 2 or 3 days. ![]() ![]() I'm sure good non-story levels will also be accepted. weeeeelll... probably a lot of them. ![]() For example, a level like Sky Flower in Knytt Stories is completely abstract, but it still makes a great adventure. If the level doesn't need a story, you don't need to add one. I know alan's levels are just quick examples, but if they were real levels they would at least need music, lighting, background tiles and some variation/development of the concepts. ![]() ![]() You guys are never on chat at the weekends in the morning. I've been trying to show you a problem I've been having with a spooky disappearing platform xD Timezone? :D lol ---- Quoting Here is what said below (cuz I was bored and had free time): If you need level code: eNrtlslOwzAQhjPOtJGTpk2XKCe2I+LAgQdASJEabogTxxyQEGIJqsQT8BS8E+8EYztLmzY0SV1UpMpV6pn6/+14+WruAAK3gPvyaYoPGqKI8Az4eRrWLXvBnwo6eLiyWFUCr6IHT7PgYG4wR1vpoYHATwfSLX0H69bBK/e4TuCjJVclqL/S3uIb7YJAzFdQ2oBD4MSKEbro2g6AKSKbbF0b3PskmV2HaAxF5TZJXjBt4GIfbRsM7DJkKhWSB6Wch1ny/sbc58fXJ5Ja6seADMd2KuY4Fu5SbGSpAQ5EqpOnImo1kRIAZLQHljE2F+LH59d3uclK9p0Cv2h4SKV0L/r3omqo/iKqhpJukaKZtTTgYP1E+KmwUxzwerNXRshOiRRu/WJK6oiW0V5DlP2RLMCRKKRg6KIj2AQsw1+PGsqUkeNvQrgaZYQLcSgCZF1ElZkSHXsZzQDHumh2AvyyxSlZeE39BnFFveEIatvUf4VYzxzEeiYx1rMK8ZaWsVmJNjW42cQgam8Qqd7bGBTSxgZlaQMDtW3uVj5ljQ9AYcoT0JknV0ipviITy8jURzMD1xSPi+BK3QJFW1NlfMowO78DWgjCnak7m7ymjVqAjbwccpMBwA89/lmH Nice level! :D ![]() I'm always online at 10AM, which is 9AM in London. And 9AM is still morning... If you need level code: eNrtlslOwzAQhjPOtJGTpk2XKCe2I+LAgQdASJEabogTxxyQEGIJqsQT8BS8E+8EYztLmzY0SV1UpMpV6pn6/+14+WruAAK3gPvyaYoPGqKI8Az4eRrWLXvBnwo6eLiyWFUCr6IHT7PgYG4wR1vpoYHATwfSLX0H69bBK/e4TuCjJVclqL/S3uIb7YJAzFdQ2oBD4MSKEbro2g6AKSKbbF0b3PskmV2HaAxF5TZJXjBt4GIfbRsM7DJkKhWSB6Wch1ny/sbc58fXJ5Ja6seADMd2KuY4Fu5SbGSpAQ5EqpOnImo1kRIAZLQHljE2F+LH59d3uclK9p0Cv2h4SKV0L/r3omqo/iKqhpJukaKZtTTgYP1E+KmwUxzwerNXRshOiRRu/WJK6oiW0V5DlP2RLMCRKKRg6KIj2AQsw1+PGsqUkeNvQrgaZYQLcSgCZF1ElZkSHXsZzQDHumh2AvyyxSlZeE39BnFFveEIatvUf4VYzxzEeiYx1rMK8ZaWsVmJNjW42cQgam8Qqd7bGBTSxgZlaQMDtW3uVj5ljQ9AYcoT0JknV0ipviITy8jURzMD1xSPi+BK3QJFW1NlfMowO78DWgjCnak7m7ymjVqAjbwccpMBwA89/lmH ![]() [edit] yeh, like alan said, the doors don't appear unless they are connected to a valid destination door. You do this with the edit tool. ![]() Where are these coloured doors? I get the keys but they doesn't appear (I'm not talking about the brown door). ![]() Use them with caution, don't put elephants on them, they don't like it. xD ![]() ![]() I agree the size of the tiles and buttons can be too small in the editor, but I configured the stage so that you can zoom in with your web browser. The tiles might be a bit blurry but it can make the editor easier to use sometimes. If you set it to 2x bigger, it won't fit on the screen for many people, but ~1.5 times is quite good. ;) I've also got a very WIP Level Editor Manual on dropbox, but you might find it useful for some things already. (especially the lighting system, which can be confusing at first) ![]() It was 428x428 (I think) and now it is about 700x500 :P ![]() ![]() Yup, this is a bug, Simon had the same one. @SuperMario, believe me, you can make tons of levels with Obscurity ;) And gecko said, that he wants story-based levels. I don't think, that levels without a story, but which still have a good concept will be rejected (you'll have to ask gecko, of course), but levels like the one of alan will definitely be rejected. @Ferrari, like gundu said, press Ctrl+F5 :) And if you'd see the new avatar I wouldn't be able give you an answer here, but if he won't implement it, you'll still can upload it as custom tileset and put a lethal region over it ;) | Games forum
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