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Topic, Game "Obscurity" | ||||||
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You must register or log in to post a message.edit: Okay, I think I've found another bug. If you turn on seamless camera for a warp, it doesn't respect the "Go To Room" field. Instead, it just teleports you to the ID number in the CURRENT room. Specifying an invalid warp ID causes the game to freeze and bug out completely! [edit] And here's a small puzzle level: The Tunnel (Obscurity) If you are warping within the same room, you can enable 'seamless' mode to snap the camera to Podly when he exits the warp. This can be used for clever illusions and mind bending levels. Also note, doors no longer count as checkpoints! You must explicitly reach the white glowing 'checkpoint' object to save your location :) Btw, when crates are stacked, the upper crates move quite quick, is that intended? Oh yeah I forgot about the moving platforms. They're currently not working 100% how I'd like them to. Sometimes things like crates or the player can stop them, and also the player suffers from animation glitches/sound glitches while standing on a downwards-moving platform. That should improve :) I hope I can see this game published here one day. :D The moving platforms look really cool. :) Can't wait to see it released. Keep plugging away gecko :) https://dl.dropboxusercontent.com/u/18664770/obscuritybug2.mp4 also, music engine still doesn't work for me (loading levels) :/ Though it's probably not 100% fair because I hid a lot of eggs in the level ;) I'm pretty sure 30 is the highest score possible atm... For non-testers: http://x0.no/g4np | Games forumPlay Game "Obscurity"First post of the topicHi guys, I'll hopefully be starting the test phase some time this week. If you're not a tester, you can still check the game out and share your small levels using the public beta page (if the links become too big, they won't work). obscurity.html If you have any cool story ideas or level concepts, that require a certain feature to be implemented, let me know and I'll consider adding it. There's now a topic for feature requests |