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Topic, Game "Obscurity" | ||||||
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You must register or log in to post a message.Honestly this is a bit of me just experimenting with the lighting effects (i.e. how things work) in general. Thanks for the feedback! :D edit: Really I think triggers + lighting would be a better option. I kind of want the parts of the level to be hidden (for mysterious effect)? idk. :S It reminds me of the energy dash tech from Starbound xP Awesome puzzle GL, but I'm still not sure about the lighting. I wouldn't recommend using such heavy fog in a level where there's a mixture of outside and inside parts. Just keep everything well-lit unless you go into a really big dark cave or forest. edit: Did it! :D edit2: I also made a level, not sure if you guys have already seen it. Toggle Chaos (Obscurity), very small (and easy), though. And there's another level, but it's undone and I won't show you until it's done ;) I don't manage to beat your level, GL, lol xP For testers, I made a little puzzle level. :o Cave Dreams (Obscurity) And for the non-testers: http://x0.no/f5ch I don't know if the game needs more testers at this stage. o.o Hence the need for the entire sprite list. also, I had an idea for the game, what if podly could use a drill? They are in the non-BL version, right? BTW, how do you link doors to other levels/rooms? Now the edit tool will allow you to edit entities no matter what layer is selected. Also the entity ID / Group info will always be displayed when you roll over. I hope this game will be finished soon, can't wait to play the great levels! geckojsc, 4 days ago "Okay, you can now reset with R if you get stuck. You will return to the last door or checkpoint. :)"
And erm... Jos, who would make a level with tons of elephants, quintapi etc next to each other?... Who would make a level with tons of elephants, quintapi etc next to each other? Great idea! XP And erm... Jos, who would make a level with tons of elephants, quintapi etc next to each other?... | Games forumPlay Game "Obscurity"First post of the topicHi guys, I'll hopefully be starting the test phase some time this week. If you're not a tester, you can still check the game out and share your small levels using the public beta page (if the links become too big, they won't work). obscurity.html If you have any cool story ideas or level concepts, that require a certain feature to be implemented, let me know and I'll consider adding it. There's now a topic for feature requests |
Shows what one can do with a very minimalist custom tileset, 2 NPC's and the particle effects + the light effects.
For non-testers there's this: Limbo!