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Topic, Game "Jellify" | ||||||
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You must register or log in to post a message.I will be playing the pack with the considered levels as soon as possible so that I can form an opinion. It's great to see that you guys keep this game alive and create levels. :) I agree with pretty much everything Dynamo said. I would attempt to complete every beginner - there's only a couple that really slowed me down. After that, I wouldn't bother trying to complete all the intermediates unless you really want to because there's over 600 and some of them are absolutely ridiculous. Having said that, taking out a good chunk of them would help a lot. I completely agree that randomly moving is basically wasting your time though. It is almost never helpful and I would only use it as a last resort. I don't think that matching blocks is necessarily a bad idea (I think there's still some room for tricks with it), it's probably not a great idea if you're not used to creating levels. Compactness is always necessary, even if you make a large level, make it as compactly as possible. Often, size is almost never a challenge and it just makes a level more tedious. One thing that I will say is to never use freezers and then an easy to reach defroster. Freezers are an amazingly simple way to make a level a lot more challenging, but having defrosters accessible with no effort completely remove the challenge of the freezer. A level that I look to in seeing how to execute these two attachments amazingly is Defrostbite Caves (Jellify). This is a brilliant level, because there is only one defroster, and it is far away from three of the targets. It forces you to consider the order and that you need to be able to get the red, yellow and blue to their targets unfrozen. Another level which does it really well is Freeze Trial (Jellify). This is just one aspect of Jellify, and there are many other things, but I think it's best if you figure out what works for you. Don't hesistate to ask for help with creating level though. Good luck in making levels if you try Chris! :) This is just to ensure that the levels you produce have some variety and aren't all simply just matching coloured blocks. However, there are some fantastic levels with very clever tricks that only include blocks. But with the amount of levels Jellify now has, these kinds of levels have mostly all been executed. Like CG and Simon both said, compact levels are the most fun and tend to produce some of the better Jellify levels; as you will see, the majority of the officials are compact and offer a fresh new challenge for the player. Hope this helps! :D Sidenote: Does anybody know if there is a certain number of levels you need to create to feature on the Designers list? | Games forumPlay Game "Jellify"First post of the topic |