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Topic, Game "Neon Defence" | ||||||
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You must register or log in to post a message.allyally lol a castle...a STONE castle XD - Without road also no castle? - I built it on top of DYs road, so it'll link ok, I also need a 60x60 castle image(birds eye view again) and something 20x20 that the enemies come out of... Perhaps, as well as that, have an option to shut it off and let the player create the path. This would allow unexpected enemy turns (enemies trudge into the grass as a shortcut, etc). The new grass tile. also try out the algorithm reader(w=wave s=wave squared r=square root of wave) it cant recognise a negative number (e.g. -3) atstart so put 0 before it (e.g. 0-3) I was trying to create an algorithm reader... Off of that topic and onto an important one, what about scoring? How about we make some levels have the option of being endless, and the score can be based upon number of rounds survived? :/ The ones that end could be based on a score the player has gotten. :/ I do realize that there isn't anything to test, but I at least want to know that I can iron out glitches when the real time comes. :P EDIT: I've also noticed that we should focus on what the bullets for each thing look like... :/ | Games forumPlay Game "Neon Defence"First post of the topicLatest version of game currently has waypoint support, press enter to toggle path visibility and click to place towers! |