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Topic, Game "Neon Defence"

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Ahroo 13 years ago
  Good job, at least you have a life! xD
allyally 13 years ago
  I love it! More designing! I'll be doing GCSE graphics next year, cant wait!
Ahroo 13 years ago
  Same Here... D:
chris3000 13 years ago
  i know how you feel allyally, i hate doing things over and over. i just like to do it right one time
allyally 13 years ago
  Yeah, I kinda made i bit too tech type, oh well, Ill give it another go...
Hexicube 13 years ago
  Ahroo idk yet...
allyally lol a castle...a STONE castle XD
allyally 13 years ago
  - I dont know what You had in mind but I think this doesn't quite work...
Ahroo 13 years ago
  Hmmm... and what will the creeps look like? :/
Hexicube 13 years ago
  the 20x20 thing is where creeps come from, they spawn in the level and not coem from edge, and the castle is your base ^^
allyally 13 years ago
  Can I just ask, Whats the castle actually for, If anything?
- Without road
Hexicube 13 years ago
  dont put it on top of DY's road...I already prepared for that :P
also no castle?
allyally 13 years ago
  Im on it!
- I built it on top of DYs road, so it'll link ok,
Hexicube 13 years ago
  well I don't want it complex like the old one XD
I also need a 60x60 castle image(birds eye view again) and something 20x20 that the enemies come out of...
Ahroo 13 years ago
  Possibly... :/

Perhaps, as well as that, have an option to shut it off and let the player create the path. This would allow unexpected enemy turns (enemies trudge into the grass as a shortcut, etc).
Hexicube 13 years ago
  hmm...



let me see...
also I need path finding function...:_
allyally 13 years ago
  Hmm, I like it but I cant help thinking that the current one works better,
demonicyoshi 13 years ago
 
The new grass tile.
Hexicube 13 years ago
  like the road tile, not so much the grass tile...
allyally 13 years ago
  Changed again, I see your Putting in the Hues now!
demonicyoshi 13 years ago
  Grass tile
Road tile with border
Preveiw of tiles in action
Hexicube 13 years ago
  right...no offence but they suck XD
also try out the algorithm reader(w=wave s=wave squared r=square root of wave)
it cant recognise a negative number (e.g. -3) atstart so put 0 before it (e.g. 0-3)
Ahroo 13 years ago
  Okay, can you tell me how all of my pebble designs in the gems topic size up? :/
Hexicube 13 years ago
  lol you fail XD
Ahroo 13 years ago
  Ah, now I remember. xD
Hexicube 13 years ago
  um I was already going to do that XD
I was trying to create an algorithm reader...
Ahroo 13 years ago
  Hmm... indeed. :/

Off of that topic and onto an important one, what about scoring?

How about we make some levels have the option of being endless, and the score can be based upon number of rounds survived? :/

The ones that end could be based on a score the player has gotten. :/
Hexicube 13 years ago
  no hues anymore...I might for example have a burning beam for fire...
allyally 13 years ago
  Different Colours according to Hues?
Hexicube 13 years ago
  um sure...I was thinking maybe just having a beam come from the gem?
Ahroo 13 years ago
  I'm sorry about annoying you but... can I be a tester? xD

I do realize that there isn't anything to test, but I at least want to know that I can iron out glitches when the real time comes. :P

EDIT: I've also noticed that we should focus on what the bullets for each thing look like... :/

Games forum

Play Game "Neon Defence"

First post of the topic

Hexicube 14 years ago
  Game is being completely remade, as of late February 2011
Latest version of game
currently has waypoint support, press enter to toggle path visibility and click to place towers!
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