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Topic, Game "Neon Defence" | ||||||
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You must register or log in to post a message.Dang it MARC, you had better not be abandoning Star Towers!!!! ....Which is almost done actually. :) EDIT: lol it actually looks pretty cool. :_ EDIT: it is weird how the beams hit the enemy but dont move with them. I WANT BOSSES!!!!! PS-love the "fade away" effect Also, can you make "fog" emenies. When they get hit they turn darker, and when they die they release a small cload of darkness. When normal enemies pass through this cload they absorb it and get healed. The more the cload is absorbed, the more it fades until it disapears. btw updated game at last, click to place towers... metal plates reduced darkness remember... Also you could add "darkness" into the game. It would be like in p4m, exept each tower and base will create a small radiuss of light. You cannot build towers in unlight places. And Maybe you could also add "streetlights" they are made by the level editor. If darkness is set to "always on", the level starts with darkness (the player never sees the entire level). Or the player can set only certain waves to be dark. I know you succesfully did this in P4M, but there was alot of lag. I think In ND, you wont have this lag problem because the system doesn't need to follow the mouse, the counstant change in mouse location probally created most the lag. and GIS, BLaster Towers will be nothing compared to what this will be able to support, with all of its special features XP and nice picture below... I'll list them here soon... I was expecting grey :P | Games forumPlay Game "Neon Defence"First post of the topicLatest version of game currently has waypoint support, press enter to toggle path visibility and click to place towers! |