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Topic, BL Game Ideas | ||||||
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You must register or log in to post a message.Pilot turtle .. It needs some features that'll make it possible to make thousands of original levels. Its a platformer game about a "Thing" (stickman, push-alike guy, etc. i haven't decided) living in a world without color, and its been stolen by an enemy/something evil/darth vader. the thing-guy have to bring back the colors to his world (the level) by finding buckets of color (red, blue, green, whatever color is needed in the level) so the earth, sky, or plants can have a color. the level maker would be able to put buckets of paint around in the level, and the player have to find them. a little like gundus, "find the coins/stars" levels on RT. The game developer could make a story to it in the officials list, and introduce people to the game, and the evil force that have stolen the color. like Captain_404's levels in cdvzp. Or why not level ditor ? thesewould be nice aditions for BL (game like that) Finish only available on switch(optional and is faded when offline) Finish movable with paths Inventory(0-9 numbers for stuff like grow, shrink(if included in RT2), speed, etc.) Enemy AI(think though, like goombas or something) Invisible lines Gravity disable, gravity toggle item, gravity direction, gravity direction item, other gravity things My friend at school don't stop to say "zor" like you so I want to know where you found this! @JP - Wow, I nevery knew there was way to use Lua in Flash! I'll have to check that out and incorporate it into my next Flash project somehow! (oh, it's AS3) D: Thanks for the link to LUA. I'll look into it, but I doubt I'll end up using it; it all depends on how flexible it is/what it is exactly. Part of what I want to do is structure a language specifically for people who have no idea how to use one. Generally, I'm adding new commands to deal with things that confused me as a young programmer and to help simplify some of the things that are still pretty complex. For example, you can add an object to a thing I call a 'group', which acts a bit like a combination of an array and an object. Say you've got a ton of enemies and you want to check if the player is touching any of them. Normally you'd have to write a loop to go through each and every one of them and check for a collision, something that's a bit hard for young programmers to grasp. With my language, all you have to do is create a group called 'enemies' and then check for a player collision with the enemies group. It would look something like this. ifTouch(player with enemies) { delete player; } Much simpler and (I hope) easier for a newbie to understand. There's a lot more stuff like this too. I just really want something that's easy to understand. Maybe it's too late for this advice, but I think using LUA as a scripting language would be a good idea, for 2 reasons : - It has been coded already in Flash (requires Flash 10 to work) : LUA in Flash >> demo. - It's a standard, some level designers could already know the syntax (I think many games like World of Warcraft, are using LUA already), or if you have to learn it, you will be able to use it in other projects. @Gecko, yes I think I will port BLockoban to the iPhone, just to try if this kind of game can be successful. I know this is not the kind of game that reaches the top 100 (tower/castle defense games are also the winers on iPhone!) but it can be a challenging time waster for 5 minutes, while you wait for a bus or a plane. Let's see. | Flash game developmentFirst post of the topicSo, there's my Music game that I started, but the progress on that has been paused until I finish Path 4 Mouse. And also, I have an idea for a creature battling game, a bit like the arena mode in Spore Origins. You get your own creature, and to get parts and stuff for your creature you must beat other creatures and earn points. Every level is a battle against a different creature. In the editor you can make creatures as levels, so that others may battle against them. This game will require lots and lots of knowledge, but I know from looking at the documentation, that the BL API is capable of something like this. |
You can make conveyors to move the crates etc. but if you design the enemy aircraft and make them havepaths like in CDvZP and making them shoot missles or whatever it would be very cool!
Switches would activate things, crates can kill you.
Actually, everything you touches would kill you.