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Topic, BL Game Ideas | ||||||
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You must register or log in to post a message.I'd love a Blockoban variant! Are you planning on making an iPhone version, or is it too early to decide yet? Btw, the OpenPandora forums announced that Adobe will be adding Flash support for ARM systems... This means I will eventually be able to access BL with a tiny computer the size of a DS!!! I wonder what playing Hog Pop is like with a stylus? :D Just look at this: Scribblenauts As far as I'm concerned, I'm not as ambitious as making each level a whole new game. But I've always been looking around this idea. Actually what I had in mind first is a kind of AI scripting langauge for a boss fight game. You design a boss, its weapons etc... and you design also its AI with a custom scripting language. But.. this would make the level design accessible only to developers, not for the average joe. By the way, I think that my next BL project will be a variant on BLockoban. The game I will be inspired from Vexed ( http://oos.moxiecode.com/examples/vexed/index.html ). And I will add more options to enlish the number of possible levels. Anyway, I just had an idea! Technically not a BL game, but a BL game engine! It's an easy-to-use flash-based scripting language that allows BL members to create their own games. The user would just have to add the following text to the level editor: addObject(spaceship, Bob) and the space ship movie clip would be added to the game and given the name Bob. Then: if(keyPress=space){ (moveObject(Bob, 15, 40) } and Bob would be placed at x=15 and y=40. Get the idea? The engine would be as simple as possible, but still allow for a wide amount of creativity. All the types of objects (man, spaceship, bullet, tree) would be created by the game author in Flash, so you wouldn't need to worry about the graphics or anything. You would use if statements and many of the features of structured programming to make it do what you want. The user would be able to implement things gravity, and friction through the use of variables. The basic aim would be to make game creation as flexible yet as simple as possible. If the developer was good, they could give it a Scratch-like interface to make it more user friendly, or a frontend mode for people who couldn't be bothered to learn all that complex script stuff. What do you guys think? Please? :P I got another game idea: Jump Gear 3: EVERYTHING on 3D, like the allyally level, 3-D Revolution (Jump Gear 2) Lines on 3D, and everything on 3D... and about the golf gundu talked about. On an old gameboy color game wario world 2 i think. There was a golf that would be a really good model for that. Even though i think the ideas been shot down. Just sayin. Here's My Game Idea: Watch It In Better Quality In http://asciimator.net/?module=demo&user_id=9191&clip_id=6471 Yep , Is An Asciimation. But is A Game Idea Niimporta, There are already a game like this... Marc maked the game, its called Brick Mania. Mouse Escape (the screem in the game is from above): The goal of the game is to catch all pieces of cheese in each level. You are a mouse in this game and there are also (little) snakes who will kill you. If you die you go to the beginning or to the previous cheskpoint (like in Rolling Turtle). Each level takes place in the house (in the livingroom, kitchen garden,...); on tables, chairs and the ground; with many objects and items. Is this a good idea JP,...? Like jiggmin!!! I'm pretty hopeful that one day an online multiplayer game will come on BL, but it won't be for a very long time... | Flash game developmentFirst post of the topicSo, there's my Music game that I started, but the progress on that has been paused until I finish Path 4 Mouse. And also, I have an idea for a creature battling game, a bit like the arena mode in Spore Origins. You get your own creature, and to get parts and stuff for your creature you must beat other creatures and earn points. Every level is a battle against a different creature. In the editor you can make creatures as levels, so that others may battle against them. This game will require lots and lots of knowledge, but I know from looking at the documentation, that the BL API is capable of something like this. |
I'm planning out it's programming language on paper for now, making sure it's easy to understand. It will also have some entirely new features I've never seen implemented in other languages. Should be pretty neat!