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You must register or log in to post a message.I’ll give some more reasons why I enjoy it. It’s the first one I played, brought me to the site and inspired me to try to compete for highscores, and whilst I was a bit slow to start with, only getting my first official highscore in 2018, once I got going I didn’t stop. Our rivalry is probably the best memory on this site, and while it is one thing I look back on if I was just 1 day quicker, I would have been the player to defeat PD - you were definitely the right player to dethrone PD, given you’d done the same to goldie 2 years before. It’s crazy to think this rivalry started in a way nearly 10 years ago on those Mini Game levels! I think the times I was able to carve out a couple of highscores to rival you were what actually motivated me to continue playing and getting better. At that point my official score was around 5,500,000 which wasn’t representative so in late 2017/early 2018 I pivoted to start climbing the ranks, and the rest is history. I also enjoy creating levels there the most, it allows for very good timed challenges and I feel I can make levels that compare with the very best in terms of gameplay and design. I do feel a bit bad about making the game full of ridiculous levels that almost nobody can be bothered to beat, but I guess that’s what I enjoyed making at that point. I do have one more potentially but it is really hard so I haven’t beaten it yet. The one thing I kinda wish I saw was a proper fight for 9 million. I feel like it’s out there for you, PD and SM if you were to seriously go for it. I understand it’s kind of a huge undertaking though and probably not on any of your radars. I noticed SuperMario came back and took at least 3 highscores, 2 of which were mine iirc and I tried for a bit to take them back but no luck so far.. Having said all of that, I’m surprised you didn’t mention Path 4 Mouse. It seemed like at one point you just decimated the game and have dominated ever since. Push holds a special place with me because it's where I got my one and only official. But in all honesty, it can get a bit dull because of the lack of features. I've grown an appreciation for all the games over the years and I've been trying to get top 50 for all of them and get as many awards as I can too. Excluding BLockoban, I completely suck at that and always will. xD Shoutout to Jellify, one of my favourite puzzle games of all time. It made me see puzzle games through a new lens and now it's one of my favourite genres of games outside of BL. *applause for Simon* :D I'm torn between Jump Gear and Rolling Turtle. JG is pretty special to me too because it's the game that brought me to BonusLevel when I was a kid, from a flash game site I used to use. Then there's my battle with CG as well, after so many years of seeing PineappleDude with the ghost rider I had to rewrite the history books. And then my guy CG, the legend himself, took the reigns and just ran for miles with it and never looked back. Legendary stuff. Some real nice memories in Jump Gear. Rolling Turtle on the other hand... I had a similar feeling seeing goldie completely dominating the top of the leaderboards, and after knowing what he was capable of with his patented 'goldie leap' in that famous 107, he set the bar sky high and I knew I had to take it to the next level. So I practised optimal movement techniques and then started looking for little tricks/shortcuts to beat his scores even when it didn't seem possible and before long I had done it, and I felt like I had truly mastered the game. The only thing I will say about it though is that a lot of the officials are just plain bad, janky and not fun to grind at all. The official packs make up for it though because there are some absolute gems in there, and even more not in those packs too. After all that, I really don't think I can choose, so I'm calling a tie. :P Jump Gear 2 is my favourite, I always enjoy that game when I come back to it. Rolling Turtle has also given me some enjoyment and good times. Jellify is my favourite puzzle game, but to be fair I’m fairly average in all of the other puzzle games. Hog Pop and Captain Dan are also good ones. The rest are a bit meh for me. (5)x+(-7)=27 => x=(27-(-7))/5=(27+7)/5=34/5=6.8 You can make it into as simpler form by taking the constants to the one side, ax+b=0 => x=-b/a. First I added 7 to the right side which got me 34, and then I divided 34 by 5 which is 6.8. Both values were sine & cosine (one-twelfth & five-twelfth pi) guess a natural number 'x' that it's nth-root of number that is close to the current topic count, and also together that 'n' at the "'n'th-root" ; where both x and n is less than 20 first solution: second solution: Due to the symmetry of the equations in x and y, there is another solution obtained by swapping the values of x and y. Try to solve for x and y, where x and y are positive: 4xy=1, x^2+y^2=1 | GeneralFirst post of the topicSo, let's GO! **!!Knobs are allowed, but only if you use them with parsimony!!** Ideas to post: Pictures of the editor of levels Something about games Interesting stuff (like The canopener has been invented 42 years after the can) Funny things Funny Pictures Funny videos Funny histories Or not funny histories Spam (like PIE PIE PIE...) and more.. Weird thing from other language (like PIE means feet in spanish..) Do what U wan't, but don't insult! And no flooding, we don't want to get drowned in messages (flooding = posting big messages) visits from Visitors on this topic, 52 minutes after the topic was created* |
Designing was never really my thing, although I like to think I made some nice Jellify levels which managed to stump a lot of you. Don't feel bad for making hard levels dude, your levels are awesome. I always gave them a good go but I just lacked the skill to complete them at the time. You really managed to hone in your skills and produce some really good looking difficult stuff to showcase your design and driving abilities. If you have another one ready to go, I'll be more than happy to rise to the challenge. :D
Path 4 Mouse was fun at the time, but I definitely don't have the reflexes for that anymore lol. I did appreciate the amount of love that went into it though, with the sheer amount of features that kept being added without it ever feeling overwhelming, that was a difficult thing to achieve. Layers were a huge update and really allowed people to create some really artistic and complex levels. It's just a shame all these games eventually died off with the discontinuation of flash. :(