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Topic, Game "Jump Gear 2" | ||||||
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You must register or log in to post a message.PS: Thank you Yoshi! Good idea. This could include: -Theme -Inspiration -Time taken -Difficulty -Secrets But try to make as many different levels, that's the best ;). And you mean this Syntax tuto And wtf Destroyer (o.O) Hope it gets official... I need help with creating links and spoilers. Can you help me with that? Do NOT make level with theme 'challenges'. Levels without theme and that are filled with almost impossible challenges are never good. Use background lines. Just them use them. Don't make a level without. Use them... Use paths wisely. If you use them, keep sure they work correctly. Also, if you do good paths, the level's quality raises a lot. Quality over Quantity. Use time on creating an amazing level instead of several levels that get rejected. Use background lines (again...!). Concept + Theme + Execution = Level. Concept = Several challenges with same base idea. Theme = Details, that match the parts together. Execution = A way to get the level from your head to the editor. A LEVEL SHOULD BE A WHOLENESS, NOT A LOT OF DIFFERENT STYLE PARTS MASHED TOGETHER. ALSO, IF YOU DON'T LIKE COMPLETING YOUR LEVEL, WHY WOULD SOMEONE ELSE LIKE? Thank you. Lol still got about official levels left. | Games forumPlay Game "Jump Gear 2"First post of the topic |