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Topic, Game "Jump Gear 2" | ||||||
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You must register or log in to post a message.Both of you don't like the rotation speed so I will make some changes. Both of you suggest that I should introduce tricks, and perfect landings, so I think I should do something about it (despite this is not an easy evol :)). @serduck : All the kind of curves you have suggested already exists. You create them by editing a curve. Maybe the editor needs to be more clear on this point. @birjolaxew : - For now I will keep the KO feature when the head hits the ground. The level you played is very difficult. I'll wait for more feedback before changing this. - About the switchs and paths, maybe I will add them on BL but not on the offline version of the game as this is too much complex without a support. Also the reason why I didn't add them is that the ghot rider is much more complex to manage if the curves can move. - About the info items, I agree, I think i will add them. @Captain_404 : Sure, as I told above, maybe I will allow more things here on BL than in the standalone version, which I prefer to be quite simple and easy to uderstand. Also more track options could be nice for ex. a red track which makes you go faster or a blue one which splashes out some water and makes you slower etc etc..I think these will add more fun both playing and designing.Also i liked the water. I don't think power-ups are too much necessary..But flips with a proper landing or so would give some points. The only time I would justify giving less rather than more is if you're making an art game and adding something would interfere with the emotional impact of the game. However, I don't think that is the case here. Great game, but i think the car spins a little to fast, so it is hard to land correct. Also i found out, that if you hold the accelerate, before you start, wont you accelerate before you release it and press it again. It will also be fun whit a kind of score flor tricks so you will get a higher score of you make many tricks (Flips and things like that). I dont really like the "Dont steer" thing, when your head hits floor. In your "UpsideDown" i can´t get past the place where the thumbnail is taken, because my head hits the wall. Also the ability to turn around would be great. @jp 1: I dont miss the water (Here you got slow ground), but about the powerups, i dont really cares. Im not gonna use it. 2: I think the background is fine. 3: patch and switches could be nice. It was my first thought when i came into the editor "Wheres the switches and patches?" The thing i miss most, is the text box. I just added birjolaxew and serduck for now. Just post here (once) and you will be added in next waves. Of course bug report is very nice but in early testings like this, it's very important to get some feedback about the gameplay, what could be done to improve the fun, the difficulty curve, are the instructions clear enough, etc... I wanted to make a simple editor beause the game will be also released in "Free rider" mode with level codes. That's why I removed a lot of elemetns from previous Jump gear (water/powerups) and previous BL games (items, paths, switches). But I ask myself a few questions. 1) Isn't it a little bit disappointing not to play with the items/powerups/water that were present in the first version of Jump gear ? 2) Should I add background pictures like mountains, city buildings ? 3) Should I introduce PATHS, SWITCHS etc... like in Rolling Turtle ? Should be even more fun this time with an editor :) It's not at all ready to be tested, I'll let you know... | Games forum
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