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Topic, Rolling Turtle Game Ideas | ||||||
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You must register or log in to post a message.mesh nets are too much like rope. :/ --------------------------------------------------- @Elizea, that may be hard for JP to implement. :/ the prologue scene could be done with paths, how about a restrict screen option like in HP? :/ Try to avoid these, because if you hit them, they make it hard to control the turtle. MESH NETS Net are sort of like the rope idea. You can place them out and climb them, or you can select them in a path so the can move onto the turtle an capture him. Seriously, do not suggest something which can already be made in the editor or something that can't be used 1,000,000 different ways. Maybe a "prologue scene" to leveels, and a scene when you end the leve. Metal Turtle can just be an invincibility powerup Healing points can be made with paths Guards can be made with paths, believe it or not invisible turtle can be done with paths sticky powerup can be done with gravity wells/gravity switches goo is a good idea Ropes could theoretically work tiny hedgehogs could just be size settings for regular hedgehogs different colored normal lines could be useful grass could be made with layers if they are implemented, but the idea holds water. :/ ---------------------------- I am updating the new buttons to look like RT buttons! :3 ![]() The guards are like the Kinka at the Kinka camp in my RT "Hole in the Sky." :( METAL TURTLE With this powerup, the turtle turns into a metal turtle and can pass through all obstacles (only hedgehogs, boulders) without getting damaged. You can set how long the metal powerup lasts in the editor. HEALING POINTS Go over the healing points and your damage will be restored. (This would be a good idea only if Turtle stamina would come into play) GUARDS Guards would be obstacles that kill you if you touch them. They also have a colored line infront of them. If you pass infront of this line, they "see you" and kill you. INVISIBLE TURTLE Using this powerup, the turtle can pass infront of guards without being seen. Also, this powerup lets you pass through dead lines. STICKY POWERUP If you get this powerup, you have the ability to climb walls and stick to the ceiling. GOO This sticky substance is like an obstackle similar to the mud in JG2. ROPES Place ropes in levels to help the turtle. You can climb up or down them, or use them to swing across lava pits TINY HEDGEHOGS A smaller version of the hedgehogs DIFFERENT COLORED NORMAL LINES This just allows you to have different colored normal lines to use as lava, water, etc. or just to add more pizzazz GRASS You can place grass anywhere on any lines. The would slow you down if you were to roll throught them and you could hide hedgshogs in the grass. There, they would not be visible. ![]() ![]() Respawn checkpoint After touching this checkpoint, you will have a certain amount of time or amount of jumps (changed in editor) the turtle will automatically come back to the place where he touched the checkpoint... the number of times the turtle is sent back can be changed in editor (-1 for infinite). :/ Explode options Along with the other editor buttons, there could be a button that has a bomb on it... you can select one or more (like the move option) lines and/ or other things with this tool. A window with the options will pop up once you've clicked or grouped the object that you want to explode. You can then have options to modify the explosion, like what causes the explosion, how powerful it is, whether it kills the turtle or not, the colors, etc. this could be useful for effects that would use many paths (like a factory exploding, or a boss dying) to be done with less paths and cause pleasing effects with less lag. :/ mines is like a bomb but mines is hidden.when the turtle walk on the mines the mines will explode causing all around the mines explode too.mines is hidden in the ground so you must be careful when the turtle touch this power-ups all power-ups will come to him It makes stars move towards the turtle when you get close to them. this tunnel is hidden and you cannot see them.when the turtle walk on this hidden tunne he cannot saw anything(neither you)but the turtle will fall on the hidden tunnels.in the editor you can draw how the tunnels look like ![]() toxic water:this water can melt anything included a line and dead things(I mean like hedgedog,ball and dead lines quick sand quick sand can trap anything even a ball.when the turtle fall into the quick sand he must get out of there quickly or it will die | GeneralFirst post of the topicIdeas will be evaluated by I have 2 Suggestions: 1. New Background Colour: Black. With the stars white. That'll look very good with levels that uses space. 2. Import/Export Tool: Like the one in Jump Gear 2 (where there is the codes that you can copy and import into another level). Daily Suggestion Totals: Day 1: Abt 15 Suggestions. Day 2: Abt 15 Suggestions. (again) Day 3: Abt 25 Suggestions. Day 4: Abt 4 Suggestions. Day 5: Abt 1 Suggestion. Day 9: Abt 1 Suggestions. Day 13: Abt 1+ Suggestions. (may be more) Suggestion Totals: 62 ![]() ![]() ![]() ![]() ![]() New Game Suggestion Totals: 1 ![]() ![]() ![]() ![]() ![]() NOTE: MAXIMUM LIMIT OF NEW GAME SUGGESTIONS TOTALS IS 3. I AM NOT GOING TO BE SPAMMED WITH NEW GAME SUGGESTIONS (RELATED WITH RT) New Games: Yes To New Sequel = 5 No To New Sequel = 2 ![]() Ideas And Suggestions: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() everyone has been thinking of these. and the impossible glitch is NOT a good idea... :/ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Changeable in the editor. ![]() ![]() ![]() ![]() ![]() -Background layer: The layer in the background, does not affect RT normally. -Playable layer: The layer that RT exists on. All that is placed in this layer will affect RT in some way, shape or form. -Foreground layer: The layer in the foreground, does not affect RT normally. These layers can each be accessed witht he press of a 'change layer' button. ![]() ![]() ![]() ![]() Makes the level more realistic. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I Will Update When There Are New Suggestions (either on this topic or the game rolling turtle). Key ![]() ![]() ![]() ![]() ![]() |
When you click this, you can type straight on the editor. Then you can select whether the words are in the BG or Foreground
Here's what it'll look like in the editor: